XML:BINA/OBJC/PWRU

From OniGalore
< XML:BINA‎ | OBJC
Revision as of 14:15, 18 April 2013 by Iritscen (talk | contribs) (on further thought, we should be consistent in directing modders to the AE .dats)
PWRU : Powerup
XML modding tips
See HERE to start learning about XML modding.
See HERE if you are searching for information on how to handle object coordinates.
See HERE for some typical modding errors and their causes.
XML.png
XML

AKEV << Other file types >> CONS

TMBD << Other BINA >> ONIE

PATR << Other OBJC >> SNDG

switch to OBD page

general notes

  • The xml code on this page is based on onisplit v0.9.61.0
  • BINACJBOPowerUp.oni is level specific. (It can be found in AE/AEInstaller/vanilla/levelX_Final.dat)
  • Reminder: there are two ways to spawn powerups.
A) By using original or custom teleport flags in BSL command "powerup_spawn poweruptype:string flag:int".
B) And of course by using this powerup collection file.


XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <Objects>
       [...]
   </Objects>
</Oni>

[...] means at least one powerup block. Paste all powerup data into there (this includes <PWRU Id=""> and </PWRU> tag).

example

powerup_preview.png

       <PWRU Id="8167">
           <Header>
               <Flags></Flags>
               <Position>-988.235 91.172 1513.963</Position>
               <Rotation>0 0 0</Rotation>
           </Header>
           <OSD>
               <Class>Shield</Class>
           </OSD>
       </PWRU>


XML tags and options

  • <Flags> : (unknown)
  • <Position> : (powerup is spawned at this xyz-position)
  • <Rotation> : (powerup has xyz-rotation (in degrees) -- usually not used)
  • <Class>
Ammo
EnergyCell
Hypo
Invisibility
Shield
LSI (level specific item; truck keys in level 19, etc..)