XML:BINA/SABD
< XML:BINA
| SABD : SoundAnims |
| |
|---|---|---|
| XML
AKEV << Other file types >> CONS PAR3 << Other BINA >> TMBD |
General information
- The XML code on this page is compatible with OniSplit v0.9.61.0
- BINADBAS*.oni files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.)
- SABD collections determine what sound plays when a character performs an animation or a specific type of animation.
- Only three files hold actual content:
- BINADBASAny.oni
- BINADBASKonoko.oni
- BINADBASShinatama_Zombie.oni ("SHINZOMwalk1" animation only)
Sound-picking mechanism
ONCC -> ONCV name
+
BINADBAS <SoundAnimation Variant="VariantName" />
=
sound pool (possible choices are narrowed by available anim name, type, and modifier?)
Damage modifier might be the same as in ONIE.
- Heavy hurt sound: 15 HP or more.
- Medium hurt sound: 10-14 HP.
- Light hurt sound: less than 10 HP
Tag variations
| Animation | Modifier is Any | Modifier is not Any |
|---|---|---|
<Assignment>
<Target>
<Animation>...</Animation>
<Frame>...</Frame>
</Target>
<Sound>...</Sound>
</Assignment>
|
<Assignment>
<Target>
<Type>...</Type>
<Frame>...</Frame>
</Target>
<Sound>...</Sound>
</Assignment>
|
<Assignment>
<Target>
<Type>...</Type>
<Modifier>...</Modifier>
<Frame>...</Frame>
</Target>
<Sound>...</Sound>
</Assignment>
|
Tag explanations
| XML tag | Content type | Description |
|---|---|---|
| <SoundAnimation Variant="..."> | char[32] | ONCVfile_name.oni (without file suffix .oni) |
| <Assignment> | - | |
| <Target> | - | |
| <Animation> | char[32] | TRAMfile_name.oni (without file suffix .oni) |
| <Type> | flag | ? = not double checked, the other flags can be found in exported files
|
| <Modifier> | flag |
|
| <Frame> | integer | Sound will be played at this animation frame. |
| <Sound> | char[32] | OSBDfile_name.imp.oni (without file suffix .oni) |
