OBD:File types/Level

From OniGalore
< OBD:File types
Revision as of 03:27, 9 December 2023 by Iritscen (talk | contribs) (updated lede in light of upcoming changes)
Jump to navigation Jump to search
Unfinished building-60px.jpg

This page is unfinished. Can you fill in any missing information?
If it is not clear which part of the page is unfinished, ask on the talk page.

This is an overview of Oni's "level files", which mostly consist of the sub-hierarchy of an Oni Game Level and various BINA and OBJC collections.

Hierarchy

List

Type Description Notes
ABNA BSP Tree Node Array -
AGDB Gunk Quad Debug Array -
AGQC Gunk Quad Collision Array -
AGQG Gunk Quad General Array -
AGQR Gunk Quad Render Array -
AISA AI Character Setup Array -
AITR AI Script Trigger Array -
AKAA Adjacency Array -
AKBA Side Array -
AKBP BSP Node Array -
AKDA Door Frame Array -
AKEV Akira Environment -
AKOT Oct Tree -
AKVA BNV Node Array -
CRSA Corpse Array -
ENVP Env Particle Array -
Type Description Notes
OBDC Door Class Array -
OBOA Starting Object Array -
ONFA Imported Flag Node Array -
ONLV Oni Game Level -
ONMA Imported Marker Node Array -
ONOA Object Gunk Array -
ONSA Imported Spawn Array -
ONSK Oni Sky Class -
ONTA Trigger Array useless?
ONWC Oni Weapon Class 0 byte file
OTIT Oct Tree Interior Node Array -
OTLF Oct Tree Leaf Node Array -
PLEA Plane Equation Array -
QTNA Quad Tree Node Array -
TXMA Texture Map Array -
- - -