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This is an overview of Oni's "level files", which mostly consist of the sub-hierarchy of an Oni Game Level and various BINA and OBJC collections.
Hierarchy
List
| Type
|
Description
|
Notes
|
| ABNA
|
BSP Tree Node Array
|
-
|
| AGDB
|
Gunk Quad Debug Array
|
-
|
| AGQC
|
Gunk Quad Collision Array
|
-
|
| AGQG
|
Gunk Quad General Array
|
-
|
| AGQR
|
Gunk Quad Render Array
|
-
|
| AISA
|
AI Character Setup Array
|
-
|
| AITR
|
AI Script Trigger Array
|
-
|
| AKAA
|
Adjacency Array
|
-
|
| AKBA
|
Side Array
|
-
|
| AKBP
|
BSP Node Array
|
-
|
| AKDA
|
Door Frame Array
|
-
|
| AKEV
|
Akira Environment
|
-
|
| AKOT
|
Oct Tree
|
-
|
| AKVA
|
BNV Node Array
|
-
|
| CRSA
|
Corpse Array
|
-
|
| ENVP
|
Env Particle Array
|
-
|
|
| Type
|
Description
|
Notes
|
| OBDC
|
Door Class Array
|
-
|
| OBOA
|
Starting Object Array
|
-
|
| ONFA
|
Imported Flag Node Array
|
-
|
| ONLV
|
Oni Game Level
|
-
|
| ONMA
|
Imported Marker Node Array
|
-
|
| ONOA
|
Object Gunk Array
|
-
|
| ONSA
|
Imported Spawn Array
|
-
|
| ONSK
|
Oni Sky Class
|
-
|
| ONTA
|
Trigger Array
|
useless?
|
| ONWC
|
Oni Weapon Class
|
0 byte file
|
| OTIT
|
Oct Tree Interior Node Array
|
-
|
| OTLF
|
Oct Tree Leaf Node Array
|
-
|
| PLEA
|
Plane Equation Array
|
-
|
| QTNA
|
Quad Tree Node Array
|
-
|
| TXMA
|
Texture Map Array
|
-
|
| -
|
-
|
-
|
|