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This is an overview of Oni's "level files", which mostly consist of the sub-hierarchy of an Oni Game Level and various BINA and OBJC collections.
Hierarchy
List
Type
|
Description
|
Notes
|
ABNA
|
BSP Tree Node Array
|
-
|
AGDB
|
Gunk Quad Debug Array
|
-
|
AGQC
|
Gunk Quad Collision Array
|
-
|
AGQG
|
Gunk Quad General Array
|
-
|
AGQR
|
Gunk Quad Render Array
|
-
|
AISA
|
AI Character Setup Array
|
-
|
AITR
|
AI Script Trigger Array
|
-
|
AKAA
|
Adjacency Array
|
-
|
AKBA
|
Side Array
|
-
|
AKBP
|
BSP Node Array
|
-
|
AKDA
|
Door Frame Array
|
-
|
AKEV
|
Akira Environment
|
-
|
AKOT
|
Oct Tree
|
-
|
AKVA
|
BNV Node Array
|
-
|
CRSA
|
Corpse Array
|
-
|
ENVP
|
Env Particle Array
|
-
|
|
Type
|
Description
|
Notes
|
OBDC
|
Door Class Array
|
-
|
OBOA
|
Starting Object Array
|
-
|
ONFA
|
Imported Flag Node Array
|
-
|
ONLV
|
Oni Game Level
|
-
|
ONMA
|
Imported Marker Node Array
|
-
|
ONOA
|
Object Gunk Array
|
-
|
ONSA
|
Imported Spawn Array
|
-
|
ONSK
|
Oni Sky Class
|
-
|
ONTA
|
Trigger Array
|
useless?
|
ONWC
|
Oni Weapon Class
|
0 byte file
|
OTIT
|
Oct Tree Interior Node Array
|
-
|
OTLF
|
Oct Tree Leaf Node Array
|
-
|
PLEA
|
Plane Equation Array
|
-
|
QTNA
|
Quad Tree Node Array
|
-
|
TXMA
|
Texture Map Array
|
-
|
-
|
-
|
-
|
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