Talk:Quotes/Speech

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Revision as of 19:52, 28 March 2026 by Iritscen (talk | contribs) (clarification)
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Mystery lines

Interesting. I just noticed that Shinatama's lines in the Training level about watching Karen fight are not listed here. I extracted the SUBTsubtitles file, and they're not there. And the line of instructions about getting up on the crate to watch the fight is missing from the SUBTmessages file. What gives? --Iritscen 14:55, 22 August 2009 (UTC)

Well, I finally got around to researching this, and I see now that most of Shinatama's speech in the training level was never subtitled in the first place. I guess that Bungie didn't want subtitles for Shinatama's speeches to interfere with all the instructional messages that appear on-screen. Many of the textual instructions, which come from SUBTmessages, are nearly the same as what Shinatama says out loud (although we don't have those written messages here either). For the sake of completeness, I've transcribed from audio the missing subtitles for Shinatama's verbal instructions from the training level (including the game's single reference to Karen by name in the dialogue). Hopefully those are the only lines of dialogue that were missing! P.S.: I don't understand my statement above, that the instructions to jump up on the crate to watch Karen were missing. The instruction in question seems to be "xfite", in SUBTmessages. --Iritscen 14:58, 23 June 2012 (CEST)

How to hear unused lines in-game

Let's say you're interested in Konoko's unused tower-cleared line. For lines listed as UNUSED, you can play them if you enter chr_talk 0 OSBD_name in the developer console. But how do you know the name of the OSBD? The OSBD name is typically the letter 'c', followed by the number assigned to the line, plus the speaker; however the speaker name sometimes varies unexpectedly, e.g. SNDDc11_41_01bkonoko. To reliably find a line of dialogue with a given number, e.g. 03_12_01, you can run the OniSplit command -export:03_12_01 dest_dir level3_Final.dat to perform a partial name match and obtain the file. If you don't want the file because you only plan to play it in-game, you can simply perform a -list command and search the results for the wanted dialogue line's number.

For lines listed as BROKEN, you will need to use the above -export approach to get the SNDD out of Oni, which you can then convert with OniSplit's -extract command to WAV/AIFF. --Iritscen (talk) 19:46, 28 March 2026 (UTC)

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