AE:BIP

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Revision as of 01:58, 8 December 2005 by Your Mom (talk | contribs)
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The Binary Improvement Project

The main objective of the Binary Improvement Project (BIP) will be to make extremely script-er friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.

If you have a Hex Editor, an Iron will, and want to help out, feel free to contribute your edited *.dat and *.raw files!

To read up on discussion on this topic, go here

Project Points

  • Improved AI
  • Easier to Script
  • Wider Range of Character Classes
  • AI endowed Konoko for all levels
  • Trigger Events
  • Better Ai Names
  • More Coming


Downloading

WARNING: HUGE FILES

THE BINARY IMPROVEMENT PROJECT
Level Download File
level0_final Available Here!*
level1_final Available Here!
level2_final Coming Soon
level3_final Coming Soon
level4_final Coming Soon
level6_final Coming Soon
level8_final Coming Soon
level9_final Coming Soon
level10_final Coming Soon
level11_final Coming Soon
level12_final Coming Soon
level13_final Coming Soon
level14_final Coming Soon
level18_final Coming Soon
level19_final Available Here!
  • technically, level0_final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.