AE:BIP: Difference between revisions

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*technically, level0_Final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.
*technically, level0_Final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.


'''Ok, File(s) Back Online (hopefully)'''
'''Ok, File(s) Back Online (well, mine, Loser's are gone :S )'''

Revision as of 01:45, 8 August 2007

The Binary Improvement Project

The main objective of the Binary Improvement Project (BIP) will be to make extremely script-er friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.

If you have a Hex Editor, an iron will, and want to help out, feel free to contribute your edited *.dat and *.raw files!

To read up on discussion on this topic, go here

Project Points

Global improvements (level 0)

  • Unlocked combat moves for Konoko and female civilians
  • Two new weapons : WMC Lite (a WMC you can run with and that everybody can collect and reload) and F3 - Framerate Friendly Fireworks
  • Cool-looking particles for special moves of basic character classes : Konoko, Comguys, Strikers.
  • run=dash, so AI automatically dash instead of running (for everyone but Elites, Ninjas, Tankers and Thugs)

The last point (dashing AI) has a few issues in its current state, so I propose we switch to Alloc's Trainer for a change.

Level-specific improvements

  • Systematic names for AI and related events (hurt, death, dying, reload, etc), for more powerful scripting
  • Improved AI (using complex AI melee patterns rather than basic ones)
  • Wider range of spawnable characters (more random skins, harder enemy types, more enemy types where available)
  • New enemy type (Comguy with Ninja skills) in levels 1, 12 and 19
  • AI-endowed Konoko for all levels (Players will now use "ai_0" as their player character)
  • More

Downloading

WARNING: HUGE FILES

The ones currently available are the first generation. They only contain functions for death and hurt. (And some other things which you must find out on your own :p)


THE BINARY IMPROVEMENT PROJECT
Level Download File
level0_Final Available *
level1_Final Available
level2_Final Coming Soon
level3_Final Coming Soon
level4_Final Coming Soon
level6_Final Coming Soon
level8_Final Coming Soon
level9_Final Coming Soon
level10_Final Coming Soon
level11_Final Coming Soon
level12_Final Coming Soon
level13_Final Coming Soon
level14_Final Coming Soon
level18_Final Coming Soon
level19_Final Available HERE!
  • technically, level0_Final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.

Ok, File(s) Back Online (well, mine, Loser's are gone :S )