AE:BIP

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The Binary Improvement Project

The main objective of the Binary Improvement Project (BIP) will be to make extremely script-er friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.

If you have a Hex Editor, an iron will, and want to help out, feel free to contribute your edited *.dat and *.raw files!

To read up on discussion on this topic, go here

Project Points

  • Improved AI (Using Alternate AI Mele logic/improving mele logic)
  • Easier to Script (AI names/functions)
  • Wider Range of Character Classes (More random skins, harder enemy types, more enemy types where available)
  • AI endowed Konoko for all levels (Players will now use "ai_0" as their player character)
  • Trigger Events (hurt, death, dying, reload, ect)
  • Better Ai Names (yes, no more annoying names. Will all be sorted likewise : AI_000_Konoko, AI_001_Thug, ect)
  • More Coming (Yes, more!)

Downloading

WARNING: HUGE FILES

The ones currently available are the forst generation. They only contain funtions for death and hurt. (And some other things which you must find out on your own :p)

THE BINARY IMPROVEMENT PROJECT
Level Download File
level0_Final Available Here!*
level1_Final Available Here!
level2_Final Coming Soon
level3_Final Coming Soon
level4_Final Coming Soon
level6_Final Coming Soon
level8_Final Coming Soon
level9_Final Coming Soon
level10_Final Coming Soon
level11_Final Coming Soon
level12_Final Coming Soon
level13_Final Coming Soon
level14_Final Coming Soon
level18_Final Coming Soon
level19_Final Available Here!
  • technically, level0_Final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.