AE talk:OTA: Difference between revisions

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I crashed on compound even with the Daodan dll in. I was using the plugin version of the EXE if it matters [[User:Gumby|Gumby]] 00:00, 27 May 2008 (CEST)
I crashed on compound even with the Daodan dll in. I was using the plugin version of the EXE if it matters [[User:Gumby|Gumby]] 00:00, 27 May 2008 (CEST)
Did you use the cache fix? I don't know if it was fixed in Daodan dll. I know for sure it's fine with the cache fix EXE. It'd be troublesome if the plugin EXE didn't have the cache fix... [[User:Your_Mom|Your_Mom]] 10:47, 27 May 2008 (PST)

Revision as of 05:51, 28 May 2008

CRASH REPORTS

This area is for reporting or documenting crashes on OniTeamArena (OTA) Please report ANY CRASHES to this area.

Thank You

CRASH REPORTS :


The following crash report is for BRL arena 1.0 (Bio Research Lab)

Crash Occurs : During Game-play, time varying

Crash Origin : (Quote geyser): 'At the moment I "positively assume" or "definitely guess" or (whatever it's called) that the problem is with pathfinding on overlapping quads where AI can be simultaneously. Like being on the stairs, then falling and instantaneously being on the quad that goes under the stairs. It all apparently depends a lot on how it's done in a particular level. Big spaces covered with overlapping quads, ramps that emerge in the middle of a quad, stairs without railings... those are my "usual suspects" of the moment.'

Crash History : Similar crash experienced in <Airport Arena> all 1.X verions


Debugging Status : Completed Contact geyser.


I crashed on compound even with the Daodan dll in. I was using the plugin version of the EXE if it matters Gumby 00:00, 27 May 2008 (CEST)

Did you use the cache fix? I don't know if it was fixed in Daodan dll. I know for sure it's fine with the cache fix EXE. It'd be troublesome if the plugin EXE didn't have the cache fix... Your_Mom 10:47, 27 May 2008 (PST)