Anniversary Edition/To-do: Difference between revisions

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Line 29: Line 29:
[[Image:Checkmark_16px_green.png]] = completely done
[[Image:Checkmark_16px_green.png]] = completely done


; Working offline
; Working offline ( [[Image:Checkmark_16px_blue.png]] )
: The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.
: The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.



Revision as of 03:48, 12 January 2013

Checkmark 16px blue.png = done but not incorporated into Edition package yet
Checkmark 16px green.png = done and committed to Edition on svn

Task Description Required Skills Project Members
Slated for next release
Update AE Installer Add auto-download and update checks, etc. (see list below) Coding Alloc
Streamline AE Determine which tweaks and minor mods will be included (to be listed below for consideration) Iritscen
Fix bug with Dream Lab photos The replaced flyby photos are not being found in level13_Final, but are found when in level0_Final BSL Iritscen
Cutscene fix for Ch. 14 Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?) BSL Iritscen
BGI pistol fix Does the pistol still claim it has no recoil? Iritscen
Slated for a later release
Dashing AI cutscene fix Fix the cutscenes where running characters now dash and go off the correct path BSL, XML editing (novice will do)


AE Installer

Checkmark 16px blue.png = partially done
Checkmark 16px green.png = completely done

Working offline ( Checkmark 16px blue.png )
The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.
Open folders in explorer
Open package folders from mod list, open GDF/backup folder from menu
OniSplit and other tools from depot (Vago, AE Tools, Demo's GUI, Lukas Level Unlocker) ( Checkmark 16px blue.png )
Download/Update from depot. Do not ship with the AEI to always get the latest version
Dependencies ( Checkmark 16px blue.png )
Check dependencies and conflicts of mods with others. Give a warning when a mod's dependencies aren't selected for installation (ability to autoselect the required mods). Requires additions to the mod-configs.
Mod-Depot access ( Checkmark 16px blue.png )
List mods from Depot, download/install automatically
Mod-list order ( Checkmark 16px green.png )
Order list alphabetically, by mod number, by category alphabetically
.NET check / download ( Checkmark 16px blue.png )
Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit)
Correct or avoid problem with mod overload
Prevent user from checking too many mods, or else fix the bug in the AEI or OniSplit (or the OS?) that prevents too many .oni files or other resources from being installed at once
Fix HasOnis bug ( Checkmark 16px green.png )
When a package has HasOnis->No, it will not appear in the AEI. Do not check HasOnis at all (decide on files existing or not)
Fix newlines bug ( ? )
The AEI may not recognize CR newlines, as found on the Mac, only LF and CR/LF.
Check correct location on startup ( Checkmark 16px green.png )
Installer/AE should reside within an installation folder of Oni

Mods to Include