BSL:BFW Scripting Language: Difference between revisions

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==Tutorials==
==Tutorials==
For the practical minds who don't care (too much) about the theory:
For the practical minds who don't care (too much) about theory, the [[BSL:Tutorial]] page offers the following paths for you to explore:
*Wanna make minor (yet cool-looking) changes to the original level logic? [[BSL:Tutorial|Read this]].
*Wanna make minor (yet cool-looking) changes to the original level logic? [[BSL:Tutorial/Modification|Read this]].
*Wanna script a "patch" that's effective in every level but doesn't affect the original logic? [[BSL:Tutorial|Also here]].
*Wanna script a "patch" that's effective in every level but doesn't affect the original logic? [[BSL:Tutorial|Also here]].
*Wanna create completely new level logic from scratch? [[BSL:Tutorial/Scratch|Here you are.]]
*Wanna create completely new level logic from scratch? [[BSL:Tutorial/Scratch|Here you are.]]

Revision as of 18:33, 18 March 2008

Bungie Scripting Language (or BSL) is what Oni scripts are written in. Being a scripting language, it is far more limited in scope and usage than a "real" programming language, as it was designed only to move events forward in the game, not to build programs.

What Are Scripts?

Scripts are the files that drive level logic, environment effects, and cutscenes. Physically speaking, they are the .bsl files inside the folder Oni/GameDataFolder/IMGD/. By editing scripts, you can alter how the game plays.

Editing Scripts

Scripts can be edited with the simplest of word-processing programs, such as the built-in WordPad (Windows) or TextEdit (Mac). They can be edited simply by typing inside the file. When saving, you must either ensure that the suffix is .bsl or that you use the suffix .txt and afterwards change it to .bsl.

- To learn BSL by example, you can read the .bsl files in Oni's IMGD folder and draw connections to the events in the game that were produced by those scripts.
- For a primer in writing BSL, see the Tutorials section below.
- For a thorough listing of what's possible in BSL (a reference, not a primer), see the Knowledge Database below.

Scripted Mods

Scripted mods are great examples of what can be accomplished by editing scripts. They replace or add to Oni's .bsl files to create interesting and often amusing results. They can change everything from the fog to how the characters and level interact. However, they cannot add new characters or change the level layout, as that data is fixed by the Binaries. They are great examples of what can be achieved simply by typing into a text file. The possibilities are simply endless.

Probably the best specimens of Scripted mods are the Oni Team Arena scripts. Based on the desire for a multi-player mode in Oni, and inspired by Unreal Tournament, they augment Oni's hand-to-hand combat and gunplay with a scoring system much like Unreal Tournament's DeathMatch.

Other scripted mods range from free-for-all arenas to objective-based missions and enhancements of the original levels. They can spice up the gameplay and provide a more exciting experience to those who have finished the game. They keep the game alive, outside of its original levels.

Downloads

Downloads of OTA Mods are available at the Oni Team Arena page.

Downloads for other scripted mods mave been gathered here: here and here.

Tutorials

For the practical minds who don't care (too much) about theory, the BSL:Tutorial page offers the following paths for you to explore:

  • Wanna make minor (yet cool-looking) changes to the original level logic? Read this.
  • Wanna script a "patch" that's effective in every level but doesn't affect the original logic? Also here.
  • Wanna create completely new level logic from scratch? Here you are.

Knowledge Database

Documentation that describes the locations that BSL scripts reside in:

Syntax Overview

BSL syntax overview table
BSL separators
; , # "
{ } ( )

Click on a separator for details

BSL operators
+ - = !
and or eq ne
< > <= >=

Click on an operator for details

BSL keywords
at float if repeat string
bool for int return using
else fork iterate schedule var
every func over sleep void

Click on a keyword for details