Blender: Difference between revisions

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[[Category:Bi-platform modding tools]]
{{update|Double-check for changes in Blender's features, workflows and UIs of version 2.8, as some sections might cover version 2.79.}}
 
{{fmbox|text=There's also some information [[User:Iritscen/BlenderTutorial|HERE]], but it's really ancient — like, v2.46 ancient.}}
This page needs to be double-checked/updated to mirror Blenders features, workflows and UIs of version 2.8 as some sections might cover version 2.79.
 
For more informations have a look [[User:Iritscen/BlenderTutorial|HERE]].


Following learning resources has been recommended on Discord:
The following tutorial has been highly recommended on our Discord:
* [https://www.youtube.com/watch?v=1jHUY3qoBu8 Learn Low Poly Modeling in Blender 2.83 - Imphenzia]
* [https://www.youtube.com/watch?v=1jHUY3qoBu8 Learn Low Poly Modeling in Blender 2.83 - Imphenzia]


==Controls==
==Controls==
Blender is so radical different from any other tool that you maybe want to customize the controls.
Blender is so radically different from any other tool that you might want to customize the controls. In that case, have a look at:
 
In that case have a look at:
: File > User Preferences... > Input > 3D View > 3D View (Global)
: File > User Preferences... > Input > 3D View > 3D View (Global)


The more controls you change the harder it gets to follow tutorial. Consider biting the sour apple and keeping the controls as they are.
The more controls you change, the harder it gets to follow a tutorial. Consider biting the bullet and keeping the controls as they are.
 


==Viewport==
==Viewport==
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'''Object mode with vertex colors'''
'''Object mode with vertex colors'''
: In the upper right are small "sphere" buttons and an arrow.
: In the upper right are small "sphere" buttons and an arrow.
: When "solid" selected, click on the arrow to open a drop down menu and change color to vertex.
: When "solid" is selected, click on the arrow to open a drop down menu and change the color to vertex.
 


==UI==
==UI==
Q: How do you '''close panels'''?
Q: How do you '''close panels'''?
:A: [https://www.youtube.com/watch?v=4q6mLdO1E4Q In the upper right corner drag the triangle symbol on another equal sized panel.]
:A: [https://www.youtube.com/watch?v=4q6mLdO1E4Q In the upper right corner drag the triangle symbol on another equal sized panel.]


==Tools and actions==
==Tools and actions==
https://docs.blender.org/manual/en/dev/modeling/meshes/editing/faces.html
https://docs.blender.org/manual/en/dev/modeling/meshes/editing/faces.html


Q: '''How do you select''' faces, edges and vertecies (points)?
Q: '''How do you select''' faces, edges and vertices (points)?
:A: There are controls at the bottom of the viewport. While being in '''Edit Mode''', make the '''Edge symbol''' active. '''Right-click a component''' to select it. Use Shift to add or subtract.
:A: There are controls at the bottom of the viewport. While being in '''Edit Mode''', make the '''Edge symbol''' active. '''Right-click a component''' to select it. Use Shift to add or subtract.


Q: How do you '''toggle between selection modes'''.
Q: How do you '''toggle between selection modes'''.
:A: [https://blenderartists.org/forum/showthread.php?208794-Can-we-toggle-between-face-edge-vert-select-modes-with-hotkeys&s=b38da8b5a0b20011e8850462988d8e3c&p=1990947&viewfull=1#post1990947 ...]
:A: [https://blenderartists.org/t/can-we-toggle-between-face-edge-vert-select-modes-with-hotkeys/498635#post1990947 See here.]


Q: How to '''(de)select all'''.
Q: How to '''(de)select all'''?
:A: Press A.
:A: Press A.


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;Quadrulate triangles:
;Quadrulate triangles:
:Select faces, Alt + J
:Select faces, Alt + J


Q: How do you '''edit UVs'''?
Q: How do you '''edit UVs'''?
:A:
:A:


==Hotkeys==
==Hotkeys==
Right-click a menu for context menu. Often this allows you to assign a hotkey.
Right-click a menu for the context menu. Often this allows you to assign a hotkey.
 


==Development==
==Development==
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You may want to go to the preferences and switch on '''Python Tooltips'''.
You may want to go to the preferences and switch on '''Python Tooltips'''.


Contrary to an intuitive guess you might make the '''Developer Extras''' do not give you additional Python functionality per se. Instead this option enables experimental Blender features.
Contrary to intuition, the '''Developer Extras''' do not give you additional Python functionality per se. Instead this option enables experimental Blender features.


Related videos:
Related videos:
* [https://youtu.be/XqX5wh4YeRw?t=46 Python Crash Course for Blender! - Curtis Holt]
* [https://youtu.be/XqX5wh4YeRw?t=46 Python Crash Course for Blender! - Curtis Holt]
* [https://www.youtube.com/watch?v=uahfuypQQ04 Blender 2.8 Addon Development Tutorial for Beginners - Jayanam]
* [https://www.youtube.com/watch?v=uahfuypQQ04 Blender 2.8 Addon Development Tutorial for Beginners - Jayanam]
[[Category:Bi-platform modding tools]]

Revision as of 19:52, 22 August 2020

Unfinished building-60px.jpg

This page is unfinished. Can you fill in any missing information?
If it is not clear which part of the page is unfinished, ask on the talk page.


Aged parchment-60px.jpg

This page contains information that is out of date.
Double-check for changes in Blender's features, workflows and UIs of version 2.8, as some sections might cover version 2.79.

The following tutorial has been highly recommended on our Discord:

Controls

Blender is so radically different from any other tool that you might want to customize the controls. In that case, have a look at:

File > User Preferences... > Input > 3D View > 3D View (Global)

The more controls you change, the harder it gets to follow a tutorial. Consider biting the bullet and keeping the controls as they are.

Viewport

Blender display mode Texture.png
Blender display mode Material.png

Q: How can I change the display mode to see textures?

A: At the bottom, click at the circle button to get a dropdown menu.
Texture gives you just rough shading.
Use Material instead to see textures plus rough shading.

Q: How to get global lighting?

A: Go to the World properties and select the box Environment Lighting. (See the Warehouse screenshot)
Oni WH Env Blender.png


Object mode with vertex colors

In the upper right are small "sphere" buttons and an arrow.
When "solid" is selected, click on the arrow to open a drop down menu and change the color to vertex.

UI

Q: How do you close panels?

A: In the upper right corner drag the triangle symbol on another equal sized panel.

Tools and actions

https://docs.blender.org/manual/en/dev/modeling/meshes/editing/faces.html

Q: How do you select faces, edges and vertices (points)?

A: There are controls at the bottom of the viewport. While being in Edit Mode, make the Edge symbol active. Right-click a component to select it. Use Shift to add or subtract.

Q: How do you toggle between selection modes.

A: See here.

Q: How to (de)select all?

A: Press A.

Q: How do you fill holes in meshes?

A: Select edges of the hole. Press F to make a N-gon face or press F + Alt to make a triangulated face.

Q: How do you show normals?

A: Press N to toggle for a panel with more properties. Scroll down to Mesh Display section. You likely want to click the faces symbol.
Remove hard (blue) edge
In edit mode select edge, go to the right, open "Shading / UVs"
Edges: "Smooth" button
Triangulate faces
Select faces, Control + T
Quadrulate triangles
Select faces, Alt + J

Q: How do you edit UVs?

A:

Hotkeys

Right-click a menu for the context menu. Often this allows you to assign a hotkey.

Development

Blender 2.8 Python Tooltips.png

You may want to go to the preferences and switch on Python Tooltips.

Contrary to intuition, the Developer Extras do not give you additional Python functionality per se. Instead this option enables experimental Blender features.

Related videos: