Combat moves

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ZDLO has made a nice table summing up all the combat moves available in Oni (if you think something's missing, please say so).

ZDLO's inflicted damage table

Below is an attempt to list all the combat moves and classify them according to their character class.

Keys\TRAM KONCOM COMCOM STRCOM NINCOM TANCOM ELICOM REDCOM THUCOM MURCOM MUTCOM TCTCOM
P comb_p comb_p comb_p comb_p comb_p comb_p comb_p comb_p comb_p comb_p comb_p
P, P comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p
P, P, P comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p
P, P, P, P comb_p_p_p_p comb_p_p_p_p
P, P, K comb_p_p_k comb_p_p_k
P, P, K, K comb_p_p_k_k
P, P, K, K, K comb_p_p_k_k_k
P, P, K, K, K, K comb_p_p_k_k_k_k
K comb_k comb_k comb_k comb_k comb_k comb_k comb_k comb_k comb_k = MURCOM comb_k
K, K comb_k_k comb_k_k comb_k_k comb_k_k comb_k_k comb_k_k comb_k_k = COMCOM comb_k_k = MURCOM comb_k_k
K, K, K comb_k_k_k comb_k_k_k comb_k_k_k comb_k_k_k comb_k_k_k comb_k_k_k comb_k_k_k = MURCOM comb_k_k_k
P+↑ punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw
P+↓ punch_bk punch_bk punch_bk punch_bk punch_bk punch_bk punch_bk = COMCOM = COMCOM = COMCOM = STRCOM
P+(←/→) punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt = COMCOM = COMCOM = COMCOM = STRCOM
K+↑ kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw
K+↓ kick_bk kick_bk kick_bk kick_bk kick_bk kick_bk kick_bk = COMCOM = COMCOM = COMCOM kick_bk
K+(←/→) kick_lt/kick_rt kick_lt/kick_rt kick_lt/kick_rt kick_lt/kick_rt kick_lt/kick_rt kick_lt/kick_rt kick_lt/kick_rt = COMCOM = COMCOM = COMCOM = STRCOM

I'm not making a separate column for BARAB : the only thing Barabas doesn't inherit from ELICOM is the Earthquaker (BARABkick_heavy).