Flatline/Offsets: Difference between revisions

From OniGalore
Jump to navigation Jump to search
(someone might need it?)
 
m (/cat)
 
(2 intermediate revisions by the same user not shown)
Line 18: Line 18:
|PlayerZ.Rotation||''Coming soon''||float||Gotta switch over to more pointers before this is useable.
|PlayerZ.Rotation||''Coming soon''||float||Gotta switch over to more pointers before this is useable.
|}
|}
[[Category:Modding projects]]

Latest revision as of 00:30, 9 April 2013

All offset names are bastardized by me. They may or may not match up in name with Neo's db, but the offset locations should be right. Yes, I realize my Character pointers aren't quite flawless, but it is on my list of things to do.

Offset name Address Datatype Description
GameState [5ECE7C] pointer Basically where everything important is stored
ActivePlayerZ GameState+0xB6268+Z*0x2838 Useful Location Where you can manipulate 90% of the player stuff. chr_draw_all_characters is recommended. (Will be changed soon, don't complain about it not being reliable)
ActivePlayerZ.Xloc [ActivePlayerZ+0x4]+0x84 float X location
ActivePlayerZ.Yloc [ActivePlayerZ+0x4]+0x88 float Y location
ActivePlayerZ.Zloc [ActivePlayerZ+0x4]+0x8C float Z location
ActivePlayerZ.Input ActivePlayerZ+0x2158 30 bytes of various data Where you can input controls for a character as long as you aren't focused on them (ai2_takecontrol 0 may be needed)
PlayerZ.Rotation Coming soon float Gotta switch over to more pointers before this is useable.