MakeHuman: Difference between revisions

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'''MakeHuman''' ( [http://www.makehuman.org  http://www.makehuman.org] ) is a free and open-source tool for generating humanoid characters with detailed adjustments of proportions and other body/facial features.
'''MakeHuman''' ( [http://www.makehuman.org  http://www.makehuman.org] ) is a free and open-source tool for generating humanoid characters with detailed adjustments of proportions and other body/facial features.


[http://www.aversionofreality.com/blog/2014/1/4/project-maiko-overview HERE] is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or game use ("Project Maiko" (!) by Colin Barton. The full list of updates/tutorials under the "Maiko" project is [http://www.aversionofreality.com/?category=Project%3A+Maiko HERE]
[http://www.aversionofreality.com/blog/2014/1/4/project-maiko-overview HERE] is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or game use - "Project Maiko" (!) by Colin Barton. The full list of updates/tutorials under the "Maiko" project is [http://www.aversionofreality.com/?category=Project%3A+Maiko HERE]


A recently developed alternative to MakeHuman is '''Manuel Bastioni Lab''' (developed by Manuel Bastioni, a former user of MakeHuman). Unlike MakeHuman, MLB exists only as a Blender plugin. It features new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) are currently in development.
A recently developed alternative to MakeHuman is '''Manuel Bastioni Lab''' (developed by Manuel Bastioni, a former user of MakeHuman). Unlike MakeHuman, MLB exists only as a Blender plugin. It features new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) are currently in development.

Revision as of 18:23, 26 March 2018

MakeHuman ( http://www.makehuman.org ) is a free and open-source tool for generating humanoid characters with detailed adjustments of proportions and other body/facial features.

HERE is a good example of how MakeHuman can be used to generate a medium-poly character well-suited for renders or game use - "Project Maiko" (!) by Colin Barton. The full list of updates/tutorials under the "Maiko" project is HERE

A recently developed alternative to MakeHuman is Manuel Bastioni Lab (developed by Manuel Bastioni, a former user of MakeHuman). Unlike MakeHuman, MLB exists only as a Blender plugin. It features new base mesh topologies, as well as a muscle rig for more advanced deformations. Facial animation and "proxies" (alternative topologies) are currently in development.