Mod Tool/OniTools addon: Difference between revisions

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==OniTools==
OniTools was a level creation addon for {{ModTool}}. It is no longer developed or maintained. Nowadays, modders are expected to use [[Blender]] rather than XSI.
 
===Download and installation===
===Download and installation===
Install by drag'n'drop '''[https://dl.dropboxusercontent.com/u/139715/OniGalore/xsi_OniTools_addon_7.1.8.zip OniTools.xsiaddon]''' into Mod Tool's viewport.
Install by dragging and dropping '''[http://mods.oni2.net/node/356 OniTools.xsiaddon]''' into Mod Tool's viewport.


[http://youtu.be/2_3xo8-31-U Demo video]
[http://oni.bungie.org/forum/viewtopic.php?id=2657 OCF thread]
 
[http://oni.bungie.org/community/forum/viewtopic.php?id=2657 OCF thread]




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'''version 7.1.7'''
'''version 7.1.7'''
* [http://oni.bungie.org/community/forum/viewtopic.php?pid=48310#p48310 Animated Rotoscope]
* [http://oni.bungie.org/forum/viewtopic.php?pid=48310#p48310 Animated Rotoscope]




'''version 7.1.1 - 7.1.6'''
'''version 7.1.1 - 7.1.6'''
* bug fix: TRGV writing/reading
* bug fix: TRGV writing/reading
* CRSA (corpse array) import
* [https://www.youtube.com/watch?v=yYHaltepyNI CRSA (corpse array) import]
* scaling support for TRGV
* scaling support for TRGV
* print absolute position and rotation of selected objects
* print absolute position and rotation of selected objects
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* the addon will change your save file settings (to framerate 60 fps)
* the addon will change your save file settings (to framerate 60 fps)
: one person can send a new *.exp file and the other person can make a *.dae from it
: one person can send a new *.exp file and the other person can make a *.dae from it
: old *.exp (that were created based on a 30 fps setting) needs to be [[#Animating|scaled down]] by a factor of 2
: old *.exp (that were created based on a 30 fps setting) needs to be [[../#Animating|scaled down]] by a factor of 2
* currently removed the features made in version 6 (hopefully we will not need that any longer)
* currently removed the features made in version 6 (hopefully we will not need that any longer)


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==OniTools Remake==
<!--
;[http://paradox.oni2.net/OniToolsRemake/v4/OniToolsDeluxe.zip Official version 4]
==OniTools Remake: Sledgehammer==
This remake is incompatible with the original OniTools addon.


<gallery caption="version 5 gallery">
How to download? Sledgehammer is now part of Simple OniSplit GUI which is an tool package of AEI.
Image:ModTool_Addon_Shinatama_settings.png|settings
Image:DnD_dat_and_onis_import.png|level import controls
Image:ModTool_PF_editor.png|pathfinding editor
</gallery>


Installation happens automatically if the GUI finds Mod Tool. Note that both projects are still unfinished.


===Change log===
More information can be found on the talk page.
;version 5 [pending]
: This version is incompatible with the original OniTools addon.
: For this reason I will delay the release until its on par with the original.


: '''15.02.2015'''
:* adding compatibility for Softimage 2015 (wip)
:* auto-detect Oni/AE and exports level 0 during addon's first run to create a modding environment
::* this will be used to create item/weap/etc. libraries, more objects can be added afterwards


: '''02.09.2014'''
'''Some features Sledgehammer should have:'''
:* More Settings: Disable verbose script logging, disable script logging, use binary encoding for xsi files
:* Bugfix: "create ghost on selected edges"-button created ghosts on a wrong layer
:* Uninstallation must now be confirmed (just a little safety measure)
 
: '''31.08.2014'''
:* adds "Uninstall" button in the settings
:* settings fully working now
:* adds button "show level projects"
:* adds button "save level project": exports layers to xsi files (OniDepots layer is ignored)
:* special *.xsi DnD support: xsi files with Oni layer names become imported on their own layer (e.g. AKEV, BNV)
 
: '''27.08.2014'''
:* pathfinding editor
 
: '''24.08.2014'''
:* semi-automatic level import (works both with [[wikipedia:Drag_and_drop|DnD]] dat and DnD onis folder)
:* replaces "check AKEV files" button with DnD dat and DnD onis folder
:** scan will be interrupted if one of these files are missing ONLV, ONSK, AKEV
:** the log will be save to the desktop
 
 
; version 4
* Adds a toolbar
* Adds a "settings" button (alpha, not useful yet)
* [https://www.youtube.com/watch?v=VDWSKAaLNYg Adds a "check AKEV files" button]
** the referenced folder must contain AKEV*.oni and TXMP*.oni


<gallery>
Image:ModTool_Addon_Shinatama_settings.png|settings
Image:DnD_dat_and_onis_import.png|level import controls
Image:ModTool_PF_editor.png|pathfinding editor
Image:ModTool_CHAR_editor.png|character collection editor
Image:ModTool_addon_Sledgehammer_ONCC_library.jpg|character library
</gallery>


;version 3
* Disables NetView startup window. Imo, it's annoying.


'''Oni Object Library'''


;version 2
The library contains collections of thumbnail images. Drag and drop them into Softimage to load the corresponding 3D data.
* AutoUpdater. After this installation further updates should happen automatically.


Control the overview with the common web browser shortcuts.
* [control] + [+] for zooming in
* [control] + [-] for zooming out
* [control] + [0] for reseting zoom to 100%


;version 1
* All it has is an update notifier. Version 2 should have an auto-update function. But at least you will know when it is available. ^_^


===ToDo===
'''On first use event'''
'''now'''
* -
* improve level project management
* AKEV markers editor


'''later'''
* too much ...
* And how about another name? Currently it's "OniTools Deluxe". Suggestions go [http://oni.bungie.org/community/forum/viewtopic.php?pid=49068#p49068 HERE].
* file type editors
* Oni Object Library
** option to update html document with custom objects
** option to re-download the library in case of corruption
* Oni Object Library database exchange (user <=> server <=> user)


'''On startup event:'''
* check AE folder for new packages
* check for new online resources: "shared" classes (includes Neo's original collection)
-->


[[Category:Windows-only modding tools]]
[[Category:Outdated modding tools]][[Category:Windows-only modding tools]]

Latest revision as of 21:55, 2 July 2022

OniTools was a level creation addon for (formerly "XSI") Mod Tool. It is no longer developed or maintained. Nowadays, modders are expected to use Blender rather than XSI.

Download and installation

Install by dragging and dropping OniTools.xsiaddon into Mod Tool's viewport.

OCF thread



Tips

  • while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
  • while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0
    • check the point snap checkbox, then use move tool [V] with [Control] to move object to desired point


Change log

known issues of v7.1.x

  • FURN particle not yet supported by export
  • not compatible with OBJ drag and drop plug-in (it appears to be taken down anyway)


known issues of v4-v7

  • manager windows sometime don't update what results in another opened instance
  • slow flag import, I will probably make the flag numbering (textures) optional in a later version (then turned off by default)
  • broken weapon depot update function (temporary solution: delete depot and add all dae file to folder)

Material-depending polygon cluster deletion: You need to find the material.
Material-depending polygon cluster deletion: before and after image.

version 7.1.8

  • material-depending polygon cluster deletion


version 7.1.7


version 7.1.1 - 7.1.6

  • bug fix: TRGV writing/reading
  • CRSA (corpse array) import
  • scaling support for TRGV
  • print absolute position and rotation of selected objects
  • print relative position and rotation of selected objects
  • furniture library (alpha)
  • basic OFGA import / FURN export


version 7

  • a "character export (TRAM)" button (select one bodypart and hit the button, it will select the tree automatically)
  • the code includes the "Make Rotation Keys Continuous"
  • the addon will change your save file settings (to framerate 60 fps)
one person can send a new *.exp file and the other person can make a *.dae from it
old *.exp (that were created based on a 30 fps setting) needs to be scaled down by a factor of 2
  • currently removed the features made in version 6 (hopefully we will not need that any longer)


version 6

  • repair major character rotation flips (beta)
    • select a body part and set keyframe range and flip amount
    • fine-tune problematic zones by hand


version 5

  • pathfinding manager (alpha: ghosts can be created on edges)
  • trigger volume manager (plus BINACJBOTrigger Volume.oni drag'n'drop support)
  • bugfix: flag xml code


version 4

  • flag manager (plus BINACJBOFlag.oni drag'n'drop support)
  • "(un)hide" button works now properly


version 3

  • weapon manager (plus BINACJBOWeapon.oni drag'n'drop support)
  • disables transparency on weapon textures
  • button to access OniXSI resources folder
  • fixes glitchy PPGs (manager windows sometimes switched from "locked" to "refresh" mode, etc.)


version 2

  • better support for future custom resources (check out the readme files in OniXSI resources folder)
    • for example new LSIs can be added at ...\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\PowerUps\LSI


version 1

  • powerups manager (plus BINACJBOPowerUp.oni drag'n'drop support)
    • LSIs gets imported with a placeholder geometry (there's no easy way to detect what actual LSI is used for a level)
    • using LSIs from the manager works though (just keep in mind that levels are fixed to one type of LSI)
  • drag'n'drop support for OniSplit update