OBD:ONGS

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Revision as of 15:31, 10 November 2006 by 80.78.168.2 (talk) (changed table colours)
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ONI BINARY DATA
ONFA << Other file types >> ONIA
ONGS : Oni Game Settings
switch to XML:ONGS page
Overview @ Oni Stuff
OBD.png

The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last pic the fourth part of it.

Ongs a.gif

Ongs m1.gif

Ongs m2.gif

Ongs m3.gif

Hex Translation Meaning
01 00 00 00 0 00000-game_settings.ONGS
01 00 00 00 0 level 0
Below follows the first part.
00 00 00 40 2.000000 unknown
00 00 80 3E 0.250000 unknown
00 00 80 3F 1.000000 unknown
00 00 C0 3F 1.500000 unknown
33 33 13 40 2.300000 unknown
04 00 00 00 4 4 entries follow
00 00 00 00 0.000000 0 percent health
C2 F5 28 3F 0.660000 66 percent health
47 E1 7A 3F 0.980000 98 percent health
00 00 80 3F 1.000000 100 percent health
AD DE dead not used
00 00 FF FF 0, 0, 255; 255 colour (blue, green, red) and transparency if the character has a health of 0 percent
00 FF FF FF 0, 255, 255; 255 colour (blue, green, red) and transparency if the character has a health of 66 percent
2B A1 13 FF 43, 161, 19; 255 colour (blue, green, red) and transparency if the character has a health of 98 percent
00 FF 00 FF 0, 255, 0; 255 colour (blue, green, red) and transparency if the character has a health of 100 percent
AD DE dead not used
Below follows the first block of the first part.
powerup_ammo 3D model name (reference to 01449-powerup_ammo. M3GM)
Below follows the second part.
Below follows the first block of the second part.
glowtex_ammo name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo. TXMP)
Below follows the third part.
00 00 A0 40 5.000000 unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup)
00 00 A0 40 5.000000 unknown red ammo clip max
00 00 A0 40 5.000000 unknown green energy cell min
00 00 A0 40 5.000000 unknown green energy cell max
00 00 A0 40 5.000000 unknown hypo min
00 00 A0 40 5.000000 unknown hypo max
00 00 A0 40 5.000000 unknown force shield min
00 00 A0 40 5.000000 unknown force shield max
00 00 A0 40 5.000000 unknown phase cloak min
00 00 A0 40 5.000000 unknown phase cloak max
00 00 C0 40 6.000000 unknown lsi min
00 00 C0 40 6.000000 unknown lsi max
AD DE dead not used (unknown min and max for nci?)
Below follows the first block of the third part.
. sound name; not used; (reference to an OSBD file)
Below follows the fourth part.
33 33 33 3F 0.700000 unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect)
00 00 80 3F 1.000000 unknown
33 33 B3 3F 1.400000 unknown
9A 99 19 3F 0.600000 unknown
00 00 80 3F 1.000000 unknown
66 66 A6 3F 1.300000 unknown
CD CC 4C 3F 0.800000 unknown
00 00 80 3F 1.000000 unknown
00 00 C0 3F 1.500000 unknown
9A 99 99 3F 1.200000 unknown
00 00 80 3F 1.000000 unknown
9A 99 19 3F 0.600000 unknown
00 00 80 3F 1.000000 enemy health factor if you play on easy
00 00 80 3F 1.000000 enemy health factor if you play on normal
00 00 A0 3F 1.250000 enemy health factor if you play on hard
66 66 A6 3F 1.300000 player health factor if you play on easy
00 00 80 3F 1.000000 player health factor if you play on normal
00 00 80 3F 1.000000 player health factor if you play on hard
10 00 00 00 16 16 packages follow (one package is edged in darkgrey)
Below follows the first package of the fourth part.
hypo space for notes
01 00 1 first level with autoprompting
02 00 2 last level with autoprompting
autoprompt_hypo raw file anchor for the text message (it belongs to the SUBT file)
ONI BINARY DATA
ONFA << Other file types >> ONIA
ONGS : Oni Game Settings
[[OBD:File types/{{{family}}}|{{{family}}} file]]