OBD:TRAM/raw0x18: Difference between revisions

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(it's actually 4 bytes long, not 8...)
m (design)
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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> [[OBD:TRAM|TRAM File]] >> damage part
<CENTER>[[OBD:TRAM/raw0x14|attack part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - damage part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x1C|motion blur part]]</CENTER>
 
 
<CENTER>[[OBD:TRAM/raw0x14|<==]] <FONT SIZE=5>TRAM - damage part</FONT> [[OBD:TRAM/raw0x1C|==>]]</CENTER>




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http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/tram_r04.gif
[[image:tram_r04.gif]]




{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000"
{{Table}}
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
{{OBDth}}
| WIDTH=15% | <B>Hex</B>
{{OBDtrBK}}
| WIDTH=15% | <B>Translation</B>
{{OBDtr| 0x00 | int16 |FFC8C8| 14 00 | 20 | damage taken by character }}
| WIDTH=70% | <B>Meaning</B>
{{OBDtr| 0x02 | int16 |FFFFC8| 29 00 | 41 | frame of the animation, when damage is dealt }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows one damage block.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 14&nbsp;00
| 20
| ALIGN=LEFT | damage taken by character
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | 29 00
| 41
| ALIGN=LEFT | frame of the animation, when damage is dealt
|}
|}




<HR>
<CENTER>[[OBD:TRAM/raw0x14|attack part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - damage part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x1C|motion blur part]]</CENTER>
<CENTER>[[OBD:TRAM/raw0x14|<==]] <B>TRAM - damage part</B> [[OBD:TRAM/raw0x1C|==>]]</CENTER>
<HR>
 
 
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> [[OBD:TRAM|TRAM File]] >> damage part

Revision as of 12:04, 13 September 2007

attack part  <<  TRAM - damage part  >>  motion blur part


This part belongs to the 01827-KONCOMthrow_fw_k_tgt.TRAM file.


Tram r04.gif


Offset Type Raw Hex Value Description
First element (black outline)
0x00 int16 14 00 20 damage taken by character
0x02 int16 29 00 41 frame of the animation, when damage is dealt


attack part  <<  TRAM - damage part  >>  motion blur part