OBD:TRAM/raw0x30: Difference between revisions

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<CENTER>[[OBD:TRAM/raw0x2C|particle part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - position part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x34|bodyparts animation  part]]</CENTER>
<CENTER>[[OBD:TRAM/raw0x2C|particle part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - position part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x34|bodyparts animation  part]]</CENTER>
{{OBD}}

Revision as of 00:29, 18 July 2010

particle part  <<  TRAM - position part  >>  bodyparts animation part


This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.


Tram r10.gif


Offset Type Raw Hex Value Description
First element (black outline)
0x00 int16 00 00 0 x position
0x02 int16 00 00 0 z position
0x04 uint16 8A 04 1162 vertical extent
0x06 int16 BF FF -65 y offset of the vertical extent from character location
Notes
If the RealWorld animation flag is set then this part contains garbage and it is ignored.
All values need to be multiplied by 0.01 to get the real values.
The x,z position is relative to the initial character location.
particle part  <<  TRAM - position part  >>  bodyparts animation part