OBD talk:ONLD

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Revision as of 10:50, 31 October 2008 by Paradox-01 (talk | contribs) (.. testing)
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Just braindumping before bed.

levels 0-31 - level and savegame show on list

levels 32-63? - level name shows up, but no savegames

levels 64-127? - nothing shows up, but is playable if you start from a lower level, or (theoretically) you make a level load call from the Daodan (not yet implemented :P)

levels-128+ - Nach, not possible.

As far as I know so far, having two different ONLDs with the same level number leads to one of them being bumped to the top of the level load list (level0?). Could be useful for easy MP level load solution (maybe :P). Both of them use the same savegame however. I'm not sure what happens if you load more than two of the same.

Gumby 10:32, 31 October 2008 (CET)


Looks like level location in save game load menu is determined by level0 plug-in name and level0_Final trough alphabetical order. Let's see for our current mods.

VR mission: Syndicate training -- level0_(VR_Training)/ONLDlevel_20
          "(" and ")" are taken even before "level0_A"
          "(" and ")" are illegal token for mac plug-in creation so it's "[" "]" there

TCTF Training level -- (level0_Final/ONLDlevel_01)
Syndicate Warehouse -- (level0_Final/ONLDlevel_01)
Manufacturing Plant -- (level0_Final/ONLDlevel_02)
[...]
Arena of Pain -- (level0_Final/ONLDlevel_30)
[...]
Test Barn II -- (level0_Final/ONLDlevel_99) (not listed but playable)
test -- (level0_Final/ONLDlevel_100) (not listed but playable)

VR mission: Syndicate training -- (level0_VR_Training/ONLDlevel_20)
test -- (level0_VR_Training/ONLDlevel_100) (not listed but playable)

Tested also 3 level0_(.. and 3 level0_V.. Oni can load all of them and they are working with same resources. --Paradox-01 11:50, 31 October 2008 (CET)