OniUnPacker: Difference between revisions

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*Frontend for easily editing any filetype or extracting/reimporting it in case of 3D data
*Frontend for easily editing any filetype or extracting/reimporting it in case of 3D data
*(Adding completely new levels for the unused levelnumbers (5, 7, 15, 16, 17, 20-127) ?)
*(Adding completely new levels for the unused levelnumbers (5, 7, 15, 16, 17, 20-127) ?)
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=== Developers ===
=== Developers ===

Revision as of 21:36, 9 January 2006

OniUnPacker (or OUP)

Download

You can always get the newest release at http://chrilly.net/oup/. Each archive contains the binary and the complete source code (Delphi 2005).


Features in 0.24a

  • View, edit, import and export the data of the files in the .dat and .raw (with little helpers as a ValueViewer and the StructureViewer) easily
  • Extract ONI's data
  • Preview TXMPs (textures), TXANs (texture animations), TXMBs (big image maps (as far as I know they are only used for the intro/outro splashscreens and the backgrounds in the menus))
  • Replace TXMPs with normal 24bit bitmap-files (and TXMPs are converted to this format while extracting too)


Primary goals

  • Complete rebuilding of level-archives out of a database file so you can change just anything
  • Easy creation of patches for level-archives
  • Frontend for easily editing any filetype or extracting/reimporting it in case of 3D data
  • (Adding completely new levels for the unused levelnumbers (5, 7, 15, 16, 17, 20-127) ?)



Developers

Alloc
Contributions:

  • Main resource knowledge: SSG
  • Cheerleading, nagging, and oh, maybe 2 or 3 actually useful contributions : geyser
  • SNDD Export-converter: Kumo


Some screenshots


Example of replaced texture files

Replaced all of the fire*-textures in level4/airport assault with an test-bitmap and set transparency to 1
Oup edited fire.jpg