OniUnPacker: Difference between revisions

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=== Download ===
=== Download ===
You can always get the newest release at [http://chrilly.net/oup/ http://chrilly.net/oup/]. Each archive contains the binary and the complete source code (Delphi 2006, should be working with Delphi 2005 too).
You can always get the newest release at [http://chrilly.net/oup/ http://chrilly.net/oup/]. Each archive contains the binary and the complete [[OBD:OUP_source|source code]] (Delphi 2006, should be working with Delphi 2005 too).





Revision as of 00:05, 31 July 2006

OBD.png

OniUnPacker (or OUP)

Download

You can always get the newest release at http://chrilly.net/oup/. Each archive contains the binary and the complete source code (Delphi 2006, should be working with Delphi 2005 too).


Features in 0.32a

  • Create level-database based on a .dat/.raw/.sep (adds even more functions later, like adding, deleting files)
  • Create a .dat/.raw/.sep structure based on a level-database
  • View, edit, import and export the data of the files in the .dat and .raw (with little helpers as a ValueViewer and the StructureViewer) easily
  • Extract ONI's data
  • Preview TXMPs (textures), TXANs (texture animations), TXMBs (big image maps (as far as I know they are only used for the intro/outro splashscreens and the backgrounds in the menus))
  • Replace TXMPs with normal 24bit bitmap-files (and TXMPs are converted to this format while extracting too)
  • Associate OUP with .dat-files and/or .oldb-files (OUP LevelDataBase) and/or .opf-files (OUP PatchFiles)


Primary goals

  • Complete rebuilding of level-archives out of a database file so you can change just anything
  • Easy creation of patches for level-archives
  • Frontend for easily editing any filetype or extracting/reimporting it in case of 3D data
  • (Adding completely new levels for the unused levelnumbers (5, 7, 15, 16, 17, 20-127) ?)




Developers

Alloc
Contributions:

  • Main resource knowledge: SSG
  • Cheerleading, nagging, and oh, maybe 2 or 3 actually useful contributions : geyser
  • SNDD Export-converter: Kumo
  • New knowledge about some filetypes, other Oni-internal info: SFeLi




Thanks to

SSG

I would never have started the OUP-project if he had not created this great website with info about all filetypes in .dat-files and the structure of .dats in general. And he's always answering me new questions and requesting new stuff for OUP or reporting bugs ... BIG THANK YOU =)

Geyser

Well, he is probably the second most important reason why I started OUP. And he is always begging me for weird new stuff too ... And finding out what the BodyAnimationPart of TRAMs are telling us was a really great job ... Hope you will *not* stop working with me on that project and the other projects you are involved in.

Kumo

Even if he was not involved in OUPs developing progress directly (besides the SNDD to WAV decoder, thanks for that too) he was the only german one I could regularly talk to directly. Had many nice chats with you, thanks man.

SFeLi

Yeah, good thing you were not around OCF earlier. I do not think that would have had any work for myself otherwise ;) But on the other side you also do a really great job so it would not have been too bad if you had found us earlier. And thanks for the discussions about Oni and its binary stuff.

My parents

I am really grateful that they never found out what I am spending my time on instead of spending it on my schoolwork. Otherwise OUP would not be what it is today ;)




A few screenshots

Example of replaced texture files

Replaced all of the fire*-textures in level4/airport assault with an test-bitmap and set transparency to 1
Oup edited fire.jpg