Oni Model Extractor: Difference between revisions

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== OniModelsExtractor (or OME) ==
{{fmbox
  | text = This program is no longer being actively maintained or developed by the author and its functions have since been superseded by [[OniSplit]], albeit without a GUI.
  }}


=== Description ===
Oni Model Extractor (or OME) is a Java, GUI-based program allowing one to preview and extract character models, 3D objects, images, sounds and some animations in Oni's [[OBD|.dat]] files.
This app is proposed to be able to extract models and animations.
I am not sure if it will be finished.
The platform is Java.


==Description==
[[Image:ome_screenshot.png|center|v 0.4]]
The detailed functions are as follows:
*previews & exports [[SNDD]] (sound data) as .wav ''(The author says that it can also export as .aif, but that option is not available from the file type drop-down box when exporting. Anybody knows anything about this? -- wmjdgla)''
*previews & exports [[TXMP]] (texture maps) as .png
*previews & exports [[M3GM]] (3D objects) & [[ONCC]] (3D character models) as 3DS Max files (without animations and smoothing groups) or COLLADA files (without animations)
*previews [[TRAM]] (character animations) ''(I got an error when trying to preview this. From the readme, I suspect it's because I didn't "place JOGL JARs and native OS libraries to the lib/jogl directory". However the JOGL project has now been merged with GIT, and their website is rather user-unfriendly in the sense that I have no idea how and where to get the JARs and libraries in question. -- wmjdgla)''


=== Download ===
==Download==
[http://www.myjavaserver.com/~kuchumovn/ here ]
The current version is 0.65 and you can get it [http://mods.oni2.net/index.php?q=node/52 here] (source included)


=== Source ===
==Plans==
You will get the sources of specific releases at [myComputer myComputer] (will be here soon).
maybe implement exporting animations to COLLADA in some far future


==Log==
10.11.2006 - the project started.
03.12.2006 - ok, I have made a little movement - it can now parse a dat.
16.12.2006 - well, now it is not enough time to deal with it. So, it is temporarily dead.


=== Current aims ===
17.07.2007 - hmm, some movements have been made: i have rewritten some of OniTools' sources in Java. But what i got was not exactly what i was going to get: i found out, that OniTools have rather poor functionality in sense of viewing Oni multimedia data. I'll take a break for now, but some time later i'll return to grab some sources from OniBrowser.
Make a list-of-files extractor.
Start reading OpenGL for Java.


23.11.2007 - so ... a year has already passed


=== Log ===
now it can view/extract sounds
10.11.2006 - the project started.
 
03.12.2006 - ok, I have made a little movement - it can now parse a dat.
25.11.2007 - now it can view/extract images
 
16.12.2007 - today is saturday, and yesterday was friday; now it can view and extract 3d objects (M3GM)
 
17.12.2007 - found and fixed a bug: when extracting to 3ds textures were mapped upside-down; also replaced the table with the tree; also slightly modified url
 
25.12.2007 - oncc viewing/exporting implemented
 
28.01.2008 (27.01.2008's night) - extracting from M3GM to COLLADA implemented


----
28.01.2008 (evening) - extracting from ONCC to COLLADA implemented


=== Developer ===
==Developer==
KuchumovN<br>
Kuchumov Nikolay, grabbing sources from the whole community<br>


The app is based a bit on <i>OniTools by Ian Patterson</i>, and mostly <i>OniBrowser by Neo</i> and this wiki site<br>
And i also actively used <i>OniUnPacker</i> for debugging and a little research


----
[[Category:Outdated modding tools]][[Category:Windows-only modding tools]]

Latest revision as of 03:21, 27 October 2021

Oni Model Extractor (or OME) is a Java, GUI-based program allowing one to preview and extract character models, 3D objects, images, sounds and some animations in Oni's .dat files.

Description

v 0.4

The detailed functions are as follows:

  • previews & exports SNDD (sound data) as .wav (The author says that it can also export as .aif, but that option is not available from the file type drop-down box when exporting. Anybody knows anything about this? -- wmjdgla)
  • previews & exports TXMP (texture maps) as .png
  • previews & exports M3GM (3D objects) & ONCC (3D character models) as 3DS Max files (without animations and smoothing groups) or COLLADA files (without animations)
  • previews TRAM (character animations) (I got an error when trying to preview this. From the readme, I suspect it's because I didn't "place JOGL JARs and native OS libraries to the lib/jogl directory". However the JOGL project has now been merged with GIT, and their website is rather user-unfriendly in the sense that I have no idea how and where to get the JARs and libraries in question. -- wmjdgla)

Download

The current version is 0.65 and you can get it here (source included)

Plans

maybe implement exporting animations to COLLADA in some far future

Log

10.11.2006 - the project started.

03.12.2006 - ok, I have made a little movement - it can now parse a dat.

16.12.2006 - well, now it is not enough time to deal with it. So, it is temporarily dead.

17.07.2007 - hmm, some movements have been made: i have rewritten some of OniTools' sources in Java. But what i got was not exactly what i was going to get: i found out, that OniTools have rather poor functionality in sense of viewing Oni multimedia data. I'll take a break for now, but some time later i'll return to grab some sources from OniBrowser.

23.11.2007 - so ... a year has already passed

now it can view/extract sounds

25.11.2007 - now it can view/extract images

16.12.2007 - today is saturday, and yesterday was friday; now it can view and extract 3d objects (M3GM)

17.12.2007 - found and fixed a bug: when extracting to 3ds textures were mapped upside-down; also replaced the table with the tree; also slightly modified url

25.12.2007 - oncc viewing/exporting implemented

28.01.2008 (27.01.2008's night) - extracting from M3GM to COLLADA implemented

28.01.2008 (evening) - extracting from ONCC to COLLADA implemented

Developer

Kuchumov Nikolay, grabbing sources from the whole community

The app is based a bit on OniTools by Ian Patterson, and mostly OniBrowser by Neo and this wiki site
And i also actively used OniUnPacker for debugging and a little research