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  • ...times are reset for unheld weapons, allowing you to fire the bow again as fast as you can press '''drop''', '''swap''', '''fire'''. The cooldown before a ;Prone mode and sniper scope
    5 KB (785 words) - 15:42, 6 December 2023
  • ...y just called "the console") is a feature of [[Developer Mode]]. Developer Mode was disabled for shipping builds of Oni, but it was re-enabled by the [[Dao ...key, which is the '~' key or the key between Esc and Tab (see [[Developer Mode#Using the console|HERE]] for help). The console should appear as a "CMD:" p
    6 KB (1,140 words) - 17:38, 7 December 2023
  • ...40 3F | 0.750000 | speed of the trigger; range from 0 (stop) to 2 (very fast) }} '''Tool Mode dialog'''
    3 KB (393 words) - 21:22, 9 December 2023
  • :I remember two sniper scripts. One with prone mode and one with advanced zoom. Haven't found the second script so far. <strike :To show off the sniper mode in detail you need 2 to 4 seconds; it can be part of a considerably longer
    10 KB (1,807 words) - 17:38, 4 May 2022
  • ...reed up to serve as the inventory control. In the following tables, analog mode is assumed to be on unless otherwise noted. Note that ledge grabbing does n |D-pad (in digital mode)
    11 KB (1,742 words) - 00:32, 23 October 2023
  • [[Image:TheDayIsMine crate.png|frame|Developer Mode's cheat code on [[Easter eggs#Old Man Murray|a special crate]] in Syndicate Developer Mode is a bundle of features created by [[Bungie West]] to help them develop [[O
    22 KB (3,498 words) - 15:44, 6 December 2023
  • Wow, someone sure notices new pages fast (and not even in the Main namespace, but he still found it... hmm...). Mayb ...I can suggest using it as the Main page. 3) Hmm, I used Safari's Developer Mode to test the page with every major browser for both platforms, but it seems
    7 KB (1,222 words) - 23:19, 24 September 2022
  • |"at what percent of lookspring fight mode turns off"||?? |"enables fast lookup"||??
    6 KB (885 words) - 15:33, 7 November 2022
  • ...her Chrysalis (although it should be noted that she is in Daodan overpower mode at the time, and her basic strength does not appear to be greater as one pl ...ral location of the Compound was suspected after {{C|5}}, Oni's story is a fast succession of events, and perhaps only now are Konoko and Griffin ready to
    6 KB (964 words) - 02:09, 12 April 2023
  • |"footstep debugging mode"<br>(dumps events to console)||OK |"verbose footstep debugging mode"<br>(dumps anim/type/frame to console)||OK
    26 KB (4,055 words) - 20:16, 15 April 2023
  • : The cursor might act strange in the editor's play mode. This should go away as soon as you test it via Lunch. Since F1 is used to switch into wireframe mode in UEditor, we will bind # to pause the game as we need the regular keys (a
    15 KB (2,391 words) - 20:39, 23 June 2020
  • ...elee override) or if it has no weapon, otherwise it stands in rifle/pistol mode if it has a weapon :::*AI runs towards enemy and fires with SECONDARY fire mode
    27 KB (4,720 words) - 04:10, 28 November 2022
  • :Primary fire mode: Don't use the energy beam at short distances; it takes too long to charge ...grenade that sends enemies flying. Does much less damage than primary fire mode, but buys you a little time to use the beam again.<br>
    17 KB (3,049 words) - 15:47, 29 May 2022
  • :- use 640x480 windowed mode, it is good for screen capturing (see in TIPS) ...ility and overall look of move (strong and slow, strong and fast, weak and fast...). Then try to figure out in head what should be done in order to make th
    22 KB (3,605 words) - 02:22, 4 May 2022
  • ...s that the camera interpolates from wherever it was to the new position as fast as it can, i.e., in 0 frames. ...on the Mac) and put it in your [[GameDataFolder]]. Run Oni, enable the dev mode and shapeshift to the camera character. This character can only turn, not m
    17 KB (2,202 words) - 16:06, 10 March 2021
  • :: demo-level with prone-mode (1mo.) # set default sky for fast tests [x]
    36 KB (5,256 words) - 22:17, 9 April 2023
  • ...destination. Instead it is given a "desire" to go in some direction. This mode still uses the pathfinding grid, however in a bit of a different way than p ...[ai2_setmovementmode]]. Alert level affects movement mode only if movement mode is set as "by_alert_level". In that case:
    83 KB (14,177 words) - 19:32, 29 February 2024
  • ...rds, then placed on the sidewalk and moved forwards+right in manual camera mode 1 (no mouse control). The speed of the camera was set to gs_input_accel=1.5 *Dev mode, Shift+Ctrl+L
    59 KB (9,968 words) - 17:22, 8 April 2023
  • ...ther things that geyser listed, except for allies and disguises. Overpower mode should be gauge-limited, not time-limited. ...g into closed door; suggests ways to prevent this from being an annoyance. Fast-moving character has to lean into turns or else they will slide/fall (at le
    72 KB (11,848 words) - 23:25, 20 February 2022
  • ...hemode.se/A/a_pain_that_im_used_to.htm A pain that I'm used to] by Depeche Mode) :Be it for Mai or for human observers, fast and painless physical recovery, although essentially a "good thing",
    17 KB (2,753 words) - 17:45, 27 June 2022
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