Talk:OniSplit: Difference between revisions

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(TRBS getting close!)
 
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I used the head from owldreamer's Masterchief.  It looked correct in Blender, but it is rotated wrong here. There is no texture map for it.  Also, the texture mapping is off for the rest of the body, even though I did not make any changes.
I used the head from owldreamer's Masterchief.  It looked correct in Blender, but it is rotated wrong here. There is no texture map for it.  Also, the texture mapping is off for the rest of the body, even though I did not make any changes.
Neo: Also can you take a look at this blender file and tell me what I did wrong:
http://edt.oni2.net/OniSplit/MasterChief.blend.zip
I imported owldreamer's Masterchief, renamed the geometries, set the parents, all the rotations were set to 0.  But when importing to Oni, it was broken.
http://edt.oni2.net/OniSplit/MCbroken.jpg
I also had a question about the naming of the geometries.  In Blender the names go right_thigh, left_calf and so on.  But when I looked at an exported ONCC as an OBJ, they are named thigh_right, calf_left.  Which is correct?  Especially when naming in Blender?  Also, why does Blender have the the name left_left?  I looked at the naming structure from the extracted ONCCkonoko_generic.dae which was imported into Blender.
I hope you don't mind all these newbie questions.
Thanks,
EdT

Revision as of 02:34, 11 April 2008

Here's is my latest on creating a modified TRBS.

I call this The Fly! lol

flyhead.jpg

I used the head from owldreamer's Masterchief. It looked correct in Blender, but it is rotated wrong here. There is no texture map for it. Also, the texture mapping is off for the rest of the body, even though I did not make any changes.

Neo: Also can you take a look at this blender file and tell me what I did wrong:

http://edt.oni2.net/OniSplit/MasterChief.blend.zip

I imported owldreamer's Masterchief, renamed the geometries, set the parents, all the rotations were set to 0. But when importing to Oni, it was broken.

MCbroken.jpg

I also had a question about the naming of the geometries. In Blender the names go right_thigh, left_calf and so on. But when I looked at an exported ONCC as an OBJ, they are named thigh_right, calf_left. Which is correct? Especially when naming in Blender? Also, why does Blender have the the name left_left? I looked at the naming structure from the extracted ONCCkonoko_generic.dae which was imported into Blender.

I hope you don't mind all these newbie questions.

Thanks,

EdT