Talk:Oni Model Extractor: Difference between revisions

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it's my attempt to understand binary data reading/writing, 3d visualization, game programming (a bit)
it's my attempt to understand binary data reading/writing, 3d visualization, game programming (a bit)


and currently "u nas MMF, electrode, atomka, yaderka i teormech", so i'll suspend it until, say, March comes
and currently "u nas MMF, electrode, atomka, yaderka i teormech", so i'll ''try'' to suspend it until, say, March comes

Revision as of 08:16, 26 November 2007

Hi. Just wanted to show my interest in this project of yours.
What format(s) are you planning to extract the models/anims to?
geyser 01:59, 4 December 2006 (CET)
I wonder if we could somehow avoid double-work by integrating
OpenGL viewing (and import/export) of models and anims into OUP.
I've already done basic (interactive) OpenGL in C++ (with GLUT),
and Delphi also supports GLUT, so I'm having a little look at it...
(I know you've done OpenGL in C++ too, but I'm not sure you're hot for Delphi ^^)
Interfacing OUP with modules written in Java (via JNI or something) would be optimal.
As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference.
The anims are fully documented here on the wiki, levels and M3GMs soon will be.
geyser 02:11, 4 December 2006 (CET)

Hello, I just tried this on Mac OSX and got the following error:

Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file

at java.lang.ClassLoader.defineClass1(Native Method)

at java.lang.ClassLoader.defineClass(ClassLoader.java:620)

at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)

at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)

at java.net.URLClassLoader.access$100(URLClassLoader.java:56)

at java.net.URLClassLoader$1.run(URLClassLoader.java:195)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(URLClassLoader.java:188)

at java.lang.ClassLoader.loadClass(ClassLoader.java:306)

at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:268)

at java.lang.ClassLoader.loadClass(ClassLoader.java:251)

at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:319)

EdT




oh, there is a talk page - didn't notice that

EdT, i think the exception rises because of the old JVM version you are using (they say this is the case)

try downloading the latest 6th version of J2SE JRE (or JDK)



geyser, hello


that's a promising fact you say that you'll finish the ultimate-extractor in future

i don't have experience of integrating java classes into other source-code (tho i find JNI concept some kind of beautiful)

this project is not something that's going to be a flagship of extracting/viewing

it's my attempt to understand binary data reading/writing, 3d visualization, game programming (a bit)

and currently "u nas MMF, electrode, atomka, yaderka i teormech", so i'll try to suspend it until, say, March comes