Talk:Windows Oni vs. Mac Oni: Difference between revisions

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m (Iritscen moved page Talk:PC vs Mac to Talk:Windows Oni vs. Mac Oni: More explicit title, plus "Windows" is preferable to "PC".)
m (++cat)
 
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:*i don't mind if i don't get answer since absolutely no question is importaint
:*i don't mind if i don't get answer since absolutely no question is importaint
::[[User:Kuchumovn|Kuchumovn]] 16:34, 10 December 2007 (CET)
::[[User:Kuchumovn|Kuchumovn]] 16:34, 10 December 2007 (CET)
[[Category:Engine docs]][[Category:Oni Support]]

Latest revision as of 02:01, 4 May 2022

hello
may i ask you to explain me - what is the difference between non-dat files?
i.e. when i am on pc, i lookup entry id, name and offset in the dat file, and then go to this offset in the raw file and read the data of the entry
how is it on mac?
i thought sep is just a raw with extension "sep" (never seen such file tho)
Kuchumovn 10:19, 10 December 2007 (CET)
I suggest you have a look at the PC demo, which is Mac-like and has .sep files.
As detailed in the article here, .sep are used to store some "raw" content.
Thus, some of the "raw" data is stored in the .sep, and some in the .raw
I have no idea what "sep" stands for. Maybe it was "e"ditable at runtime.
As for the actual storage, there's no difference between .raw and .sep
geyser 10:58, 10 December 2007 (CET)
Sorry for not having replied to you on OME yet... "Better things to do" ^_^
My basic suggestion holds: forget the animations for now and go for OBJ...
geyser 10:58, 10 December 2007 (CET)
ok, got it - they are equal
currently i am coding 3ds exporter - 3ds supports a lot of things
  • i don't mind if i don't get answer since absolutely no question is importaint
Kuchumovn 16:34, 10 December 2007 (CET)