User talk:Script 10k

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My notes

[1]

There's some bsl number of instructions per file limitation, needs some investigation.

BINACJBOCharacter.xml Flags

None = Nothing

IsPlayer = What the name says

RandomCostume = What the name says

NotInitiallyPresent = Only spawned by scripting (not by engine)

NonCombatant = AI can't attack (not sure about weapons)

CanSpawnMultiple = Not necessary ai2_spawn force to spawn the character again

Unkillable = What the name says

InfiniteAmmo = What the name says

Omniscient = AI knows where every enemies is

HasLSI = ??? (probably gives LSI to char)

Boss = It seems that makes other characters try to ignore the Boss flagged character and make the Boss flagged character focus on the player rather the other characters. Needs ai2_boss_battle=1 to have effect. UpgradeDifficulty = Allows upgrade a character if the difficulty level is higher than the normal. For example blue striker at normal level to red striker at hard level.

NoAutoDrop = no auto-drop (doesn't drop "used" shield, "used" invisibility and LSI when killed)

BINACJBOTriggerVolume.xml Flags

None = No effect?

OneTimeEnter = Only works one time (Enter)

OneTimeInside = Only works one time (Inside)

OneTimeExit = Only works one time (Exit)

EnterDisabled = ???

InsideDisabled = ???

ExitDisabled = ???

Disabled = Only activated via scripting (can be useful to be active only for specific savepoints for example)

PlayerOnly = What the name says

addflag and deleteflag

Try to figure out what are these. In the wiki they are only mentioned here: History_of_Oni_modding/The_tale_of_Dev_Mode

'addflag' to ONI_KEY_INS ;NumPad Insert. 'deleteflag' to ONI_KEY_DEL ;NumPad Delete.

People in 2001 were also wondering. http://carnage.bungie.org/oniresforum/onires.archive.pl?read=107

Au contraire, they are listed on the Dev Mode page, and we also discuss flags on the Dev Mode talk page. They are used for placing FLAGs, of course :-) --Iritscen (talk) 16:36, 15 December 2016 (CET)
Interesting seems I am not searching the wiki properly. As I understood they place a flag at runtime, but since it doesn't save any information for the disk it's a kinda useless feature.
I recommend using the Google option on the wiki's Search page, it's smarter than MediaWiki's search code (for instance, search for "addflag" and it also returns results for "Add flag", such as the Dev Mode page). But yes, the game doesn't save the new flags to disk, just as it doesn't remove from game data the flags that you delete. This was one of many DM features designed to be used in Tool mode, where the devs could edit the data in real-time and hit a button to save it to disk. The retail builds of Oni do not have the ability to write the data to disk. --Iritscen (talk) 17:55, 15 December 2016 (CET)

Talk

Please feel free to contacting me at this page (bellow).


Here are the latest files: http://edt.oni2.net/temp/China_8_4.zip EdT


If you scroll down you might find a few answers:

XML:BINA/OBJC/CHAR
XML:BINA/OBJC/TRGV
--paradox-01 14:31, 15 September 2012 (CEST)

Thanks I didn't know about them (didn't checked discussion). Are you sure about Omniscient? It seems that I have some Omniscient characters but that can be knocked down. --Script 10k 16:47, 15 September 2012 (CEST)

Okay, it's not knowdown resistance. Will add Omniscient to the player, let's see what happen. --paradox-01 18:02, 15 September 2012 (CEST)
And it also doesn't unlock player's moves. *shrugs* --paradox-01 18:12, 15 September 2012 (CEST)