Windows Oni vs. Mac Oni: Difference between revisions

From OniGalore
Jump to navigation Jump to search
Line 59: Line 59:
MAC and PC demo: first 4 bytes are: 61 30 C1 23
MAC and PC demo: first 4 bytes are: 61 30 C1 23


*special: MAC SNDD files are 32 bytes long, PC and PC demo SNDD files are 96 bytes long
*special: MAC [[OBD:SNDD|SNDD]] files are 32 bytes long, PC and PC demo [[OBD:SNDD|SNDD]] files are 96 bytes long


'''sep file'''
'''sep file'''
Line 65: Line 65:
PC: no sep files
PC: no sep files


MAC and PC demo: contains the offset data of the BINA, OSBD and TXMP files
MAC and PC demo: contains the offset data of the [[OBD:BINA|BINA]], [[OBD:OSBD|OSBD]] and [[OBD:TXMP|TXMP]] files


*special: sep-file link in the TXMP file
*special: sep-file link in the TXMP file
Line 71: Line 71:
'''raw file'''
'''raw file'''


PC: contains the offset data of the AGDB, AKVA, BINA, OSBD, SNDD, SUBT, TRAM and TXMP file
PC: contains the offset data of the [[OBD:AGDB|AGDB]], [[OBD:AKVA|AKVA]], [[OBD:BINA|BINA]], [[OBD:OSBD|OSBD]], [[OBD:SNDD|SNDD]], [[OBD:SUBT|SUBT]], [[OBD:TRAM|TRAM]] and [[OBD:TXMP|TXMP]] file


MAC and PC demo: contains the offset data of the AKVA, SNDD, SUBT and TRAM files
MAC and PC demo: contains the offset data of the [[OBD:AKVA|AKVA]], [[OBD:SNDD|SNDD]], [[OBD:SUBT|SUBT]] and [[OBD:TRAM|TRAM]] files


*special 1: MAC and PC demo haven't AGDB files
*special 1: MAC and PC demo haven't [[OBD:AGDB|AGDB]] files


*special 2: MAC uses AIFF sounds, PC and PC demo uses WAV sounds
*special 2: MAC uses AIFF sounds, PC and PC demo uses WAV sounds

Revision as of 13:00, 21 March 2006

PC exclusives

Developer Mode

aka the thedayismine cheat. Partially left out by Bungie when compiling the PC version. Rediscovered by SFeli.

Bindable events

Everything that has to do with cutscene authoring (recording character movements), and probably a little bit more.

Scripting commands/variables

The PC build is older, and as such it has a lot of "dev-and-debug" functionalities that were not used by the original script logic. When the Mac release was built, some of those features were completely left out. Here is the full list of commands and variables that are unavailable on Mac (by order of appearance in script_commands.txt). While some of them may be obsolete, and thus may have little effect on PC, a lot of them are definitely not defunct, and their lack on Mac is a major limitation. For instance, one should note :

  • the absence of dev-console-related commands (meaning that the Dev Mode is, alas, completely missing from the Mac build)
  • the absence of chr_focus and sc_focus. Thus none of the following is scriptable on Mac as of today :
    • shapeshifting bots and Tag mode in OTA
    • squad gameplay
    • intermittently "switching" to characters that are NPCs in the original logic (used in a few mods e.g. Loser's Warehouse)
  • the absence of chr_health, wp_reset, and a few other commands/variables that make scripting more flexible.
  • other stuff i'm forgetting (there's quite a lot missing, really)

For further information, here are the complete lists of commands/variables as obtained with the dump_docs function call :

As for the effect of the commands and variabes, the best documentation so far is on ssg's Oni Stuff. It covers the full list of commands/variables, i.e. that of the PC version.



Mac exclusives

A semi-official patch

Made by OmniGroup, Oni 1.0 v1.36 (native OS X port) fixes a few issues with sounds, mouse, rendering, AI... On the whole, the Mac build of Oni may have fewer crash issues as a result. For more information about installing this one on Mac, see here

Startup GUI

If you press Shift while starting Oni (This only applies when running in OS9 or Classic, not OSX), a little GUI will pop up and let you do the following :

  • configure controls LH and RH
  • set command-line parameters (Args:)



Other differences

Level logic

The contents of the IGMD folders are essentially the same on Mac and PC, but in CHAPTER 13 . PHOENIX RISING (aka tctf_ii), there are minor differences in the logic of the boss battle.

File formats

Differences between MAC and PC files:

files

PC: *.dat, *.raw

MAC and PC demo: *.dat, *.sep, *.raw

dat file

PC: first 4 bytes are: 1F 27 DC 33

MAC and PC demo: first 4 bytes are: 61 30 C1 23

  • special: MAC SNDD files are 32 bytes long, PC and PC demo SNDD files are 96 bytes long

sep file

PC: no sep files

MAC and PC demo: contains the offset data of the BINA, OSBD and TXMP files

  • special: sep-file link in the TXMP file

raw file

PC: contains the offset data of the AGDB, AKVA, BINA, OSBD, SNDD, SUBT, TRAM and TXMP file

MAC and PC demo: contains the offset data of the AKVA, SNDD, SUBT and TRAM files

  • special 1: MAC and PC demo haven't AGDB files
  • special 2: MAC uses AIFF sounds, PC and PC demo uses WAV sounds