XML:BINA/OBJC/PWRU

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< XML:BINA‎ | OBJC
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PWRU : PowerUp
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AKEV << Other file types >> CONS

TMBD << Other BINA >> ONIE

PATR << Other OBJC >> TRGV

switch to OBD page

General notes

  • The XML on this page is based on OniSplit v0.9.61.0.
  • BINACJBOPowerUp is level-specific (levelx_Final.dat).
  • Reminder: there are two ways to spawn powerups.
A) By using the original or custom teleport flags via the BSL command "powerup_spawn poweruptype:string flag:int".
B) By using this powerup collection file.

XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <Objects>
       [...]
   </Objects>
</Oni>

[...] means at least one powerup block. Paste all your powerup data in there (this includes <PWRU Id=""> and </PWRU> tag).

Example

XML OBJC PWRU.jpg
       <PWRU Id="8167">
           <Header>
               <Flags></Flags>
               <Position>-988.235 91.172 1513.963</Position>
               <Rotation>0 0 0</Rotation>
           </Header>
           <OSD>
               <Class>Shield</Class>
           </OSD>
       </PWRU>

XML tags and options

  • <Flags>: unknown
  • <Position>: powerup is spawned at this XYZ position
  • <Rotation>: powerup has this XYZ rotation in degrees — usually not used
  • <Class>
Ammo
EnergyCell
Hypo
Invisibility
Shield
LSI (level specific item; truck keys in level 19, etc.)

Mod Tool addon

Powerups manager

With OniTools.xsiaddon version 1, you can drag'n'drop BINACJBOPowerUp.oni into the viewport. Add or remove powerups and edit their position and rotation as if they were real objects. When ready, export the data as BINACJBOPowerUp.xml to a folder of your choice.