XML:BINA/ONIE: Difference between revisions

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::I guess you're right, I forgot to think about the AI that wouldn't know to aim for the head. --[[User:Iritscen|Iritscen]] 17:57, 18 May 2009 (UTC)
::I guess you're right, I forgot to think about the AI that wouldn't know to aim for the head. --[[User:Iritscen|Iritscen]] 17:57, 18 May 2009 (UTC)
::AI can be learnt to score "headshots", however, that requires all characters to have similar height. In [[ONWC]], some values around 0x100 - 0x120 in primary firing component if I recall correctly are used to tell AI where to aim according to its target's root (pelvis) when shooting with primary fire. It is set zero or low, so AI tends to shoot into stomach. Set Y component a bit higher to achieve chest/headshots. But then be prepared for consequences - if character is minimized (lenght from root to head is smaller), AI will be happily missing character. Good luck with it, if you want to try it. P.S.: delete this immediately if you don't like it. I don't want to waste space.--[[User:Loser|Loser]] 18:11, 18 May 2009 (UTC)


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Revision as of 18:11, 18 May 2009

BINA/ONIE: impact effects

XML notes

  • More than one particle possible in particle part.
  • Location #5: particle is fixed to character if origin is particle-character collision, not fixed if origin is character-character collision*. (* example: look up plasma shot "w3_phr_x02" and add it in particle section of <Impact Name="Kick_Hit">)

<div class="NavFrame collapsed" style="width:

<Orientation>0</Orientation>
<Location>0</Location>
<Orientation>0</Orientation>
<Location>4</Location>
<Decal1>false</Decal1>
<Decal2>true</Decal2>
<Orientation>3</Orientation>
<Location>1</Location>
<Offset>0.2</Offset>
<Orientation>0</Orientation>
<Location>1</Location>
<Offset>-1</Offset>

 ">