XML:BINA/ONIE: Difference between revisions

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m (forgot to update, sorry)
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* modified again w12 (fixed damage type) and w15 particle (exchanged stun and knockdown values from unprotected and helmet)
* modified again w12 (fixed damage type) and w15 particle (exchanged stun and knockdown values from unprotected and helmet)
* rejected w6_vdg modification (debug almost completed; "<ImpactEffect>" from w8_mbo was interfering)
* rejected w6_vdg modification (debug almost completed; "<ImpactEffect>" from w8_mbo was interfering)
* '''[http://www.mods.oni2.net/sites/default/files/material_depending_damage_beta3.zip files]'''
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}}
 
{{divhide|fourth beta|2=<br />
Changes:
* fixed more damage types
* w6_vdg wasn't really fixed but now
* '''[http://www.mods.oni2.net/sites/default/files/material_depending_damage_beta4.zip files]'''
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}}
}}

Revision as of 11:03, 8 June 2009

BINA/ONIE: impact effects

XML notes

  • More than one particle possible in particle part.
  • Location #5: particle is fixed to character if origin is particle-character collision, not fixed if origin is character-character collision*. (* example: look up plasma shot "w3_phr_x02" and add it in particle section of <Impact Name="Kick_Hit">)

<div class="NavFrame collapsed" style="width:

<Orientation>0</Orientation>
<Location>0</Location>
<Orientation>0</Orientation>
<Location>4</Location>
<Decal1>false</Decal1>
<Decal2>true</Decal2>
<Orientation>3</Orientation>
<Location>1</Location>
<Offset>0.2</Offset>
<Orientation>0</Orientation>
<Location>1</Location>
<Offset>-1</Offset>

 ">