XML:ONSK: Difference between revisions

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m (wording)
m (sky box bug, AMD to blame ?)
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Hopefully we will have a public release of the skybox fixes one day.
Hopefully we will have a public release of the skybox fixes one day.
[[Image:ONSK_fixes_Motoko_plugin.jpg|thumb|200px|left|Plugin fixes the skybox borders and sun's visibility.]]
[[Image:ONSK_fixes_Motoko_plugin.jpg|thumb|200px|left|Plugin fixes the skybox borders and sun's visibility.]]
The sky box bug doesn't seem to be visible on all daodanized (WIN) Oni installations.
2 examples:
skybox bug  operating system        main board  processor                graphics card
yes          Windows 7 Home Premium  M5A99X EVO  AMD Phenom II X6 1055T  AMD Radeon HD 7970
no          Windows 7 Home Premium  - (laptop)  Intel Core i5 2467M      Intel HD Graspics Family (Revision 9)




{{XML}}
{{XML}}

Revision as of 19:17, 22 November 2013

ONSK : Oni Sky Class
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

ONLV << Other file types >> ONVL

switch to OBD page

general information

skybox ONSKafternoon
  • The xml code on this page is based on onisplit v0.9.61.0
  • ONSK*.oni files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat)
  • The skybox is just a cube drawn using the skybox textures. The bottom face of the cube is never used/drawn.
  • There are 4 original ONSK files:
    • afternoon (level 1)
    • sunset (level 2 and 3)
    • crapsky (level 19)
    • night (all the other levels except level 13, which has no ONSK)


tags

XML tag content type description
<?xml version="1.0" encoding="utf-8"?> float, flag Don't change this.
<Oni> -
<ONSK id="..."> integer instance id
<SkyboxTextures> - Holds 6 <Link> tags. 6th tag isn't used. Image order:
top
left
right
front
back
(no) bottom

To put it short: of the sky box file, only <SkyboxTextures> and its 5 active links are of actual use, hopefully soon this includes also the <SunFlare> tag.

<Link> link TXMPfile_name.oni (file suffix .oni not used)
<Planets> - Holds 8 <Link> tags. The planets can be displayed using the specified textures, sizes and positions. Unfortunately there is a bug and they're no occluded by anything.
<Link> link TXMPfile_name.oni (file suffix .oni not used)
<SunFlare> link TXMPfile_name.oni (file suffix .oni not used)
<Stars> - Holds 5 <Link> tags.
<Link> link TXMPfile_name.oni (file suffix .oni not used)
<PlanetCount> integer Number of used planets.
<NoSunFlare> integer For the first "planet" an optional "flare" can be drawn. It does not appear to work correctly and since planets don't display correctly the flare is not of much use.
-1 (off)
0 (on)
<PlanetWidths> -
<Float> float
<PlanetHeights> -
<Float> float
<PlanetElevations> -
<Float> float elevation in radians
<PlanetAzimuths> -
<Float> float azimuth in radians
<SunFlareSize> float
<SunFlareIntensity> float 1.0 = 100% ?
<StarCount> integer A fixed number of stars can be displayed at random positions in the sky. Doesn't appear to work, the stars are not visible and the game crashes when the level ends.
<RandomSeed> integer Random seed for star generation.
<Offset_00F0> integer unknown


future fixes?

Hopefully we will have a public release of the skybox fixes one day.

Plugin fixes the skybox borders and sun's visibility.


The sky box bug doesn't seem to be visible on all daodanized (WIN) Oni installations.

2 examples:

skybox bug   operating system         main board   processor                graphics card

yes          Windows 7 Home Premium   M5A99X EVO   AMD Phenom II X6 1055T   AMD Radeon HD 7970
no           Windows 7 Home Premium   - (laptop)   Intel Core i5 2467M      Intel HD Graspics Family (Revision 9)