XML:TxtC: Difference between revisions

From OniGalore
Jump to navigation Jump to search
(my "digest" notes from the old talk page)
m (fixing a confusion + removing talk; @ "digest wisdom" : a new structure will take some time to develope ...)
Line 1: Line 1:
==Notes on tutorial(s) from Iritscen==
Well, geyser and I decided to move the page here, as you can see. Having the tutorials out there as separate pages means individually linking to each one from the related OBD page as well as the (not-yet-created) overview page, whereas having it here makes it easy to say "All tutorials are on the talk pages for their related file types", plain and simple. Naming is also a no-brainer now :-).
Also, this might not be its permanent place, but for now it seems appropriate to put all tutorials into Talk pages like so. If they develop into broader articles than simply elaborating on the OBD file type as this article does, we might at least make those articles stand-alone. Anyway, thanks to paradox for all your work on this, especially this one, where the basic OBD page is sorely lacking any explanation of how the type actually works.
A couple things I wanted to preserve from the old Talk page that was attached to this article before the article itself became a Talk page:
"If you develop on the structure of an instance in its OBD talk page, some of the "digest" [I think he means "summarized"] wisdom can be copied/moved to the OBD article" -- geyser
Also, I had said:
"have you considered writing the tutorials from a goal-oriented perspective" --Iritscen
And you replied:
"TRAM has a taste of it (with "adding impact flash", "adding colorful trails" and the hidden "adding motion blur" (mechanism seems buggy). I think this should be decided from case to case. ONCC, ONGS, ONIE and PART will need similar for sure but not TxtC, TRMA, and most of object collections (the goal there is obvious)." --Paradox-01
That is very true, and I clearly should have read your WIP page more closely. Thanks again for your hard work! --[[User:Iritscen|iritscen]] 20:57, 9 November 2008 (CET)
==[[TxtC]]: text console (page)==
==[[TxtC]]: text console (page)==
===general notes===
===general notes===
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa.
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa.
* Console text pages can be called via BSL command "text_console". In fact they don't need a console, you can call up a page in any function you like.
* Console text pages can be called via BSL command "text_console". In fact they don't need a console, you can call up a page in any function you like.
* TxtC's are normally level specific, but could be made global.
* TxtC's are normally level specific, but could be made global.


Line 86: Line 65:
===XML tags and options===
===XML tags and options===
'''TxtC instance tags'''
'''TxtC instance tags'''
: <Pages> (defines the number of pages)
: <Pages> (link to IGPA instance)


'''IGPA instance tags'''
'''IGPA instance tags'''
: <Pages>
: <Pages> (every link represents a page)
:: <Link> (links to an IGPG instance)
:: <Link> (links to an IGPG instance)


Line 205: Line 184:
         <Text>And that's a white, smaller text.</Text>
         <Text>And that's a white, smaller text.</Text>
     </Instance>
     </Instance>
[[Category:Tutorials]]

Revision as of 12:28, 18 January 2009

TxtC: text console (page)

general notes

  • See HERE if you don't know how to convert an oni file into XML and vice versa.
  • Console text pages can be called via BSL command "text_console". In fact they don't need a console, you can call up a page in any function you like.
  • TxtC's are normally level specific, but could be made global.


BSL support

console_activate console_id:int
console_deactivate console_id:int
console_reset console_id:int (resets a console to initial state)
text_console name:string


two example functions

### called up by a console
func void console_jump(string ai_name)
{
	text_console level_1g
	console_reset 18
}

### called up by a random function, pops up when player performs Konoko's first punch
func just_show_me_a_page
{
	chr_wait_animation 0 KONCOMcomb_p
	text_console level_1f
}


XML structure

Think of "instances" (#N) as file sections, they go from 1 to N. 0 is the header (it defines the file type, here "TxtC").

Every TxtC contains one instance of type IGPA.
Every IGPA contains a number of instances of type IGPG.
Every IGPG contains a number of instances of type IGSA.
Every IGSA contains a number of instances of type IGSt.
IGPA means a page array (think of it as a little book)
IGPG means a page
IGSA means a (text) string array
IGSt means a (text) string
Take care of the structure and the cake is yours.
TxtC_TN.png

example on "TxtClevel_1f.xml":

#0 (TxtC instance) links to #1 (IGPA instance)
#1 (IGPA instance) links from #2 up to #4 (IGPG instances, here we have 3 pages as you see)
#2 (IGPG instance) links to #32 (IGSA instances)
#3 (IGPG instance) links to #20 (IGSA instances)
#4 (IGPG instance) links to #6 (IGSA instances)
#5 corresponds to the TSFFTahoma placeholder
#6 (IGSA instance) links from #7 up to #19 (IGSt Instances)
#20 (IGSA instance) links from #21 up to #31 (IGSt Instances)
#32 (IGSA instance) links from #33 up to #43 (IGSt Instances)


XML tags and options

TxtC instance tags

<Pages> (link to IGPA instance)

IGPA instance tags

<Pages> (every link represents a page)
<Link> (links to an IGPG instance)

IGPG instance tags

<Font> (defines the font in case it isn't defined in the IGSt instance)
<Family>
TSFFTahoma
<Style>
Normal
Bold
Italic
<Color> (RGB range, e.g. <Color>255 0 77</Color>)
<Size> (10 and 12 are usually used)
<Image> (links to a TXMP or PSpc file)
<Text1> (links to an IGSA instance)
<Text2> (not used by TxtC)

IGSA instance tags

<Strings>
<Link> (links to an IGSt instance)

IGSt instance tags

<Font>
<Family>
TSFFTahoma
<Style>
Normal
Bold
Italic
<Color>
<Size>
<Flags> (Every IGSt can use own properties. The <Flag> tag let you enable these. Add "Size" when you want to get a new font size, add "Color" when you want to get a new font color, etc..)
Family
Style
Color
Size
<Text> (contains the actual text but can also create a bare paragraph (see example at instance #46))


example

In this example you can see a modified header, a link to instance number 5 was added (OniSplit reindexes it when repacking, so there is no conflict with the original instance #5, the TSFFTahoma placeholder).

modders_preview.png
<?xml version="1.0" encoding="utf-8"?>
<Oni Version="0.9.28.0">
   <Instance id="0" type="TxtC" name="level_31b">
       <Pages>#1</Pages>
   </Instance>
   <Instance id="1" type="IGPA">
       <Pages>
           <Link>#2</Link>
           <Link>#3</Link>
           <Link>#4</Link>
           <Link>#5</Link>
       </Pages>
   </Instance>

You can display a little image if you use the image tag in the IGPG instance. (Either non-animated TXMP or PSpc.)

<Text2> cannot be used for TxtC because there isn't a note/hint field.

   <Instance id="5" type="IGPG">
       <Font>
           <Family>TSFFTahoma</Family>
           <Style>Bold</Style>
           <Color>116 208 255</Color>
           <Size>10</Size>
           <Flags>Family Style Color Size</Flags>
       </Font>
       <Image>TXMPlevel31_modders</Image>
       <Text1>#44</Text1>
       <Text2></Text2>
   </Instance>

Instance number 46 has a space between the text tags (<Text> </Text>) to produce a new paragraph. The import doesn't care about that in onisplit v0.9.28 but you can fix that by writing "<Text xml:space="preserve"> </Text>".

   <Instance id="44" type="IGSA">
       <Strings>
           <Link>#45</Link>
           <Link>#46</Link>
           <Link>#47</Link>
       </Strings>
   </Instance>
   <Instance id="45" type="IGSt">
       <Font>
           <Family></Family>
           <Style>Bold</Style>
           <Color>116 208 255</Color>
           <Size>12</Size>
           <Flags>Style Color Size</Flags>
       </Font>
       <Text>That's a blue caption.</Text>
   </Instance>
   <Instance id="46" type="IGSt">
       <Font>
           <Family></Family>
           <Style>Normal</Style>
           <Color>0 0 0 0</Color>
           <Size>0</Size>
           <Flags></Flags>
       </Font>
       <Text xml:space="preserve"> </Text>
   </Instance>
   <Instance id="47" type="IGSt">
       <Font>
           <Family></Family>
           <Style>Normal</Style>
           <Color>150 150 150</Color>
           <Size>8</Size>
           <Flags>Color Size</Flags>
       </Font>
       <Text>And that's a white, smaller text.</Text>
   </Instance>