I started this before my injury, but I can't really work on it right now. So I thought I'd share what I have done so far and maybe someone will want to work on it. I made it as an ONWC, just to make it easier to spawn it in the game and see how it looks. Also, Konoko can carry it to any location you want :-) I've included a .3ds version which has over 2,300 polygons for reference and the .obj version with around 1,400 polygons which is the game version. The .tif file has a UV Map layer, which basically corresponds to each body part. I colored a few body parts for testing. Hopefully, in another week, I'll feel good enough to sit in front of the computer and make some videos for the AE Trailer. --EdT 19:46, 7 August 2008 (CEST)
Erm, what's with that odd naming convention of yours... I mean, even with the weapons: you guys keep numbering them as if it was at all relevant (for Oni's original weapons they are consistent with the AI shooting skills in the ONCC, but for imported guns... numbers? what numbers?)
Anyway, handling this guy as a single mesh, reducing the detail, trying to set up a single texture just so that it can be displayed somewhere... that's quite a rollback, especially the detail-reducing and UV-discarding bit. The ID has to be an ONCC eventually, so come on...
Since, I obviously "suck" at 3D modeling, I will leave that to more capable hands and spend my time elsewhere. --EdT 05:16, 8 August 2008 (CEST)
I hope no offense was taken, Ed. Truth be said, if it wasn't for your "m1_ird" ONWC, I wouldn't have taken action on the Demon myself, and we'd been ONCC-less for Mukade knows how long. Reaction sorta comes easier to me than true initiative ^_^ and your "sucking" actually inspired me to do it the way I did ^_^ so it's all good, it's all good. --geyser 05:30, 8 August 2008 (CEST)