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m (→See also)  | 
				 (→What it is:  updated feature list)  | 
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The DLL fixes the common [[Troubleshooting/Blam|"Blam"]] at startup (caused by the overflow of the GL extensions buffer).  | The DLL fixes the common [[Troubleshooting/Blam|"Blam"]] at startup (caused by the overflow of the GL extensions buffer).  | ||
:(it does not yet fix all critical overflows (e.g., Oni can not handle over 32 chars with an Nvidia GFX card)  | :(it does not yet fix all critical overflows (e.g., Oni can not handle over 32 chars with an Nvidia GFX card)  | ||
The DLL ''does'' fix the pathfinding grid cache size, which used to cause crashes for some extreme scripts.  | |||
The DLL fixes a bug in the AI projectile awareness, however the actual projectile dodging is still flawed.  | |||
The DLL enables plugins (level#_Whatever.dat) which are a convenient complement to the [[AE|Edition]].  | |||
The DLL enables the support of extended ASCII (Latin languages and Cyrillic; ''not'' Chinese (yet?) )  | |||
The DLL enables DirectInput, making the key configuration layout-independent. Also fixes mouse wheel etc.  | The DLL enables DirectInput, making the key configuration layout-independent. Also fixes mouse wheel etc.  | ||
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The DLL makes cheats available even if the game has not been completed (which can't happen with the demo).  | The DLL makes cheats available even if the game has not been completed (which can't happen with the demo).  | ||
The DLL adds cheats like '''kangaroo''', '''bulletproof''', '''bigbadboss''' and '''tellmetheversion''' ^^  | The DLL adds cheats like '''kangaroo''', '''marypoppins''', '''bulletproof''', '''bigbadboss''' and '''tellmetheversion''' ^^  | ||
;For more information, please refer to the README file  | ;For more information, please refer to the README file  | ||