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Daodan DLL: Difference between revisions

→‎What it is: updated feature list
(→‎What it is: updated feature list)
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The DLL fixes the common [[Troubleshooting/Blam|"Blam"]] at startup (caused by the overflow of the GL extensions buffer).
The DLL fixes the common [[Troubleshooting/Blam|"Blam"]] at startup (caused by the overflow of the GL extensions buffer).
:(it does not yet fix all critical overflows (e.g., Oni can not handle over 32 chars with an Nvidia GFX card)
:(it does not yet fix all critical overflows (e.g., Oni can not handle over 32 chars with an Nvidia GFX card)
The DLL ''does'' fix the pathfinding grid cache size, which used to cause crashes for some extreme scripts.
The DLL fixes a bug in the AI projectile awareness, however the actual projectile dodging is still flawed.
The DLL enables plugins (level#_Whatever.dat) which are a convenient complement to the [[AE|Edition]].
The DLL enables the support of extended ASCII (Latin languages and Cyrillic; ''not'' Chinese (yet?) )


The DLL enables DirectInput, making the key configuration layout-independent. Also fixes mouse wheel etc.
The DLL enables DirectInput, making the key configuration layout-independent. Also fixes mouse wheel etc.
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The DLL makes cheats available even if the game has not been completed (which can't happen with the demo).
The DLL makes cheats available even if the game has not been completed (which can't happen with the demo).


The DLL adds cheats like '''kangaroo''', '''bulletproof''', '''bigbadboss''' and '''tellmetheversion''' ^^
The DLL adds cheats like '''kangaroo''', '''marypoppins''', '''bulletproof''', '''bigbadboss''' and '''tellmetheversion''' ^^


;For more information, please refer to the README file
;For more information, please refer to the README file