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::::Keep in mind that we're no longer bound by the original level names or numbers. Users should be allowed to build "plugins" or generate, e.g., level5_Final, as a heavily modded level1_Final, etc. --[[User:Geyser|geyser]] 16:42, 5 June 2008 (CEST) | ::::Keep in mind that we're no longer bound by the original level names or numbers. Users should be allowed to build "plugins" or generate, e.g., level5_Final, as a heavily modded level1_Final, etc. --[[User:Geyser|geyser]] 16:42, 5 June 2008 (CEST) | ||
:::::Are you saying that AE Tools should be allowing us to import into level plug-ins in addition to importing into the pre-existing levels? We couldn't do that, of course, without the folder of .oni files that went into that plug-in in the first place, so that would have to be right next to the plug-in in the GDF so we could add to it and recompile it. But maybe that's not what you're saying. Not sure I'm clear on what you're getting at, particularly why we would make a new level5_Final using level1_Final. Huh? --[[User:Iritscen|Iritscen]] 18:34, 5 June 2008 (CEST) | :::::Are you saying that AE Tools should be allowing us to import into level plug-ins in addition to importing into the pre-existing levels? We couldn't do that, of course, without the folder of .oni files that went into that plug-in in the first place, so that would have to be right next to the plug-in in the GDF so we could add to it and recompile it. But maybe that's not what you're saying. Not sure I'm clear on what you're getting at, particularly why we would make a new level5_Final using level1_Final. Huh? --[[User:Iritscen|Iritscen]] 18:34, 5 June 2008 (CEST) | ||
::::::Just a note, currently, the Create Level plugins option takes the name of the folder where all the files to make the plugin are located, prepends it with "level0_" (Later it will take the level name from drop down menu) and adds the terms "Mac" and "PC" for the sep and nosep versions. | |||
::::::[[User:EdT|EdT]] 20:32, 5 June 2008 (CEST) | |||
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