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AE talk:Anniversary Edition Tools: Difference between revisions

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:::And it's fixed. So thanks. Now, a couple minor points: wherever it says "ONCC", we really mean "ONCC/TRBS", right? Leaving out any mention of TRBS could be confusing. --[[User:Iritscen|Iritscen]] 19:32, 3 June 2008 (CEST)
:::And it's fixed. So thanks. Now, a couple minor points: wherever it says "ONCC", we really mean "ONCC/TRBS", right? Leaving out any mention of TRBS could be confusing. --[[User:Iritscen|Iritscen]] 19:32, 3 June 2008 (CEST)
::::[[ONCC]] export uses the body set [[TRBS]] together with a specific set of textures ([[TRMA]]) and (as an option) the character's animation set ([[TRAC]]), so that the exported character is visually more complete. If you export from TRBS, there will be no textures and the animation will be a default one. As for import, -create:trbs has the most options right now, but whole ONCCs can also be generated now, from XML. --[[User:Geyser|geyser]] 16:42, 5 June 2008 (CEST)
::::[[ONCC]] export uses the body set [[TRBS]] together with a specific set of textures ([[TRMA]]) and (as an option) the character's animation set ([[TRAC]]), so that the exported character is visually more complete. If you export from TRBS, there will be no textures and the animation will be a default one. As for import, -create:trbs has the most options right now, but whole ONCCs can also be generated now, from XML. --[[User:Geyser|geyser]] 16:42, 5 June 2008 (CEST)
:::::Yes, you're right, of course. Are you saying that we shouldn't mention TRBS so as not to encourage the user to export just the TRBS and lose that other information from the set of files under the ONCC? --[[User:Iritscen|Iritscen]] 18:34, 5 June 2008 (CEST)
==Create==
==Create==
http://edt.oni2.net/AETools/AE_create.jpg
http://edt.oni2.net/AETools/AE_create.jpg
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:::Also, Grammar Nazi says: "Select the level you want to install the .oni file." is improper English. There's an "in" missing there, as in "Select the level in which you want to install the .oni file." --[[User:Iritscen|Iritscen]] 19:32, 3 June 2008 (CEST)
:::Also, Grammar Nazi says: "Select the level you want to install the .oni file." is improper English. There's an "in" missing there, as in "Select the level in which you want to install the .oni file." --[[User:Iritscen|Iritscen]] 19:32, 3 June 2008 (CEST)
::::Keep in mind that we're no longer bound by the original level names or numbers. Users should be allowed to build "plugins" or generate, e.g., level5_Final, as a heavily modded level1_Final, etc. --[[User:Geyser|geyser]] 16:42, 5 June 2008 (CEST)
::::Keep in mind that we're no longer bound by the original level names or numbers. Users should be allowed to build "plugins" or generate, e.g., level5_Final, as a heavily modded level1_Final, etc. --[[User:Geyser|geyser]] 16:42, 5 June 2008 (CEST)
:::::Are you saying that AE Tools should be allowing us to import into level plug-ins in addition to importing into the pre-existing levels? We couldn't do that, of course, without the folder of .oni files that went into that plug-in in the first place, so that would have to be right next to the plug-in in the GDF so we could add to it and recompile it. But maybe that's not what you're saying. Not sure I'm clear on what you're getting at, particularly why we would make a new level5_Final using level1_Final. Huh? --[[User:Iritscen|Iritscen]] 18:34, 5 June 2008 (CEST)
==Other==
==Other==
http://edt.oni2.net/AETools/AE_message.jpg
http://edt.oni2.net/AETools/AE_message.jpg