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::Well, geyser, as you stated in earlier posts, is that I shouldn't "guess" about why something is going on, but investigate it. So regarding Griffin's head, I did not have the time to investigate the issue. As you are aware, I can import Iritscen's Griffin into Oni without crashing, if I use Cheetah3D to export the model to fbx and then use FBXConverter to convert it to .dae. Also, I used the -normals options when creating the Blender version. | ::Well, geyser, as you stated in earlier posts, is that I shouldn't "guess" about why something is going on, but investigate it. So regarding Griffin's head, I did not have the time to investigate the issue. As you are aware, I can import Iritscen's Griffin into Oni without crashing, if I use Cheetah3D to export the model to fbx and then use FBXConverter to convert it to .dae. Also, I used the -normals options when creating the Blender version. | ||
::I was wondering why Iritscen's .dae version was larger, so that's what I looked into. That's when I did discovered that Iritscen's Blender .dae export is including the '''<source id="pelvis-geo-color">''' for each body part which caused his .dae size to be much larger than the original .dae | ::I was wondering why Iritscen's .dae version was larger, so that's what I looked into. That's when I did discovered that Iritscen's Blender .dae export is including the '''<source id="pelvis-geo-color">''' for each body part which caused his .dae size to be much larger than the original .dae | ||
:: | ::Since I really don't use Blender anymore, I didn't have it on my Intel Mac, so I just got the latest version of Blender, just to see if it was the Intel version of Blender which was causing the larger .dae size (which it did not). | ||
::I had Python 2.3.3 on my PPC desktop (Now updating to 2.5.2), and Python 2.5 on my Intel Mac. | |||
::[[User:EdT|EdT]] 16:00, 7 June 2008 (CEST) | ::[[User:EdT|EdT]] 16:00, 7 June 2008 (CEST) |
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