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:Best wishes; I will miss your constant harassment on the wiki! In your absence, I promise I'll try to ask myself, "What would geyser say?", before making an edit. --[[User:Iritscen|Iritscen]] 15:05, 24 March 2008 (CET) | :Best wishes; I will miss your constant harassment on the wiki! In your absence, I promise I'll try to ask myself, "What would geyser say?", before making an edit. --[[User:Iritscen|Iritscen]] 15:05, 24 March 2008 (CET) | ||
::Really really on Oni-sabbatical now, until further notice. Expect nothing. Take care. --[[User:Geyser|geyser]] 21:57, 10 June 2008 (CEST) | |||
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Just in case, you are not visiting OCF, Loser is back and has come up with demo of a wall collision particle system: | Just in case, you are not visiting OCF, Loser is back and has come up with demo of a wall collision particle system: | ||
http://loser.oni2.net/Videos/Head2Wall_collision.wmv | http://loser.oni2.net/Videos/Head2Wall_collision.wmv | ||
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[[User:EdT|EdT]] 15:25, 26 May 2008 (CEST) | [[User:EdT|EdT]] 15:25, 26 May 2008 (CEST) | ||
:Loser's intuition and patience are impressive as always. However, it can be a bit frustrating how he constantly comes up with something new instead of consolidating the hacks-so-far into something reliable and non-controversial enough to qualify as a release. Thus, the general TRAM hacks in the latest Edition bundles cause crashes via memory corruption. I've commented on that [[AE_talk:OTA#Crash_reports|HERE]]. Oh well... We'll figure out something Soon Enough. --[[User:Geyser|geyser]] 21:57, 10 June 2008 (CEST) | |||
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Thanks for the comment on the YouTube video. I really don't know how to make adjustments with 3D meshes. Being able to edit the TRAC in .xml is great. It still needs a lot of work, like you said the pelvis height problem for one thing, but it is a fun start. | Thanks for the comment on the YouTube video. I really don't know how to make adjustments with 3D meshes. Being able to edit the TRAC in .xml is great. It still needs a lot of work, like you said the pelvis height problem for one thing, but it is a fun start. | ||
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[[User:EdT|EdT]] 04:28, 27 May 2008 (CEST) | [[User:EdT|EdT]] 04:28, 27 May 2008 (CEST) | ||
:My adjustments to the meshes are mostly limited to selecting groups of vertices and moving/scaling them around. I try to keep the transformations consistent withe the model's symmetry, either by transforming self-symmetric group of vertices or by transforming a pair of symmetric groups in exactly the same way. In some circumstances I need to delete/subdivide/create triangles or weld edges, or to fix UV vertices. Those are rather simple operations after you've done them once or twice, but a lot depends on the quality of your tool's manual/help. Blender has very poor documentation (partly due to the fuzziness of the product itself), XSI's docs are wonderful. Dunno about Cheetah. | |||
::[[User:Geyser|geyser]] 21:57, 10 June 2008 (CEST) |