708
edits
(header and footer were messed-up (by myself)) |
(yep, it's an int16...) |
||
Line 26: | Line 26: | ||
{{OBDtr| 0x46 | int16 |C87C64| 02 00 | 2 | amount of dialogue lines in array (grey outline) }} | {{OBDtr| 0x46 | int16 |C87C64| 02 00 | 2 | amount of dialogue lines in array (grey outline) }} | ||
{{OBDtr| 0x48 | bool1[32]|B0C3D4| 02 00 00 00 | 2 | interrupt flags: | {{OBDtr| 0x48 | bool1[32]|B0C3D4| 02 00 00 00 | 2 | interrupt flags: | ||
:0x01 - no resume | :0x01 - no resume | ||
:0x02 - no resume after give | :0x02 - no resume after give | ||
:0x04 - uninterruptible | :0x04 - uninterruptible | ||
}} | }} | ||
{{OBDtr| 0x4C | float |FFDDDD| 00 00 C8 42 | 100.000000 | trigger range }} | {{OBDtr| 0x4C | float |FFDDDD| 00 00 C8 42 | 100.000000 | trigger range }} | ||
Line 47: | Line 43: | ||
{{OBDtr| 0xFE | int8 |00C864| 00 | 0 | amount of hypo sprays received by the player }} | {{OBDtr| 0xFE | int8 |00C864| 00 | 0 | amount of hypo sprays received by the player }} | ||
{{OBDtr| 0xFF | bool1[8] |00C864| 00 | 0 | item or items received by the player (flags): | {{OBDtr| 0xFF | bool1[8] |00C864| 00 | 0 | item or items received by the player (flags): | ||
:0x01 - force shield ON/OFF | :0x01 - force shield ON/OFF | ||
:0x02 - phase cloak ON/OFF | :0x02 - phase cloak ON/OFF | ||
:0x04 - LSI (level specific item) ON/OFF | :0x04 - LSI (level specific item) ON/OFF | ||
}} | }} | ||
{{OBDtrBK|First dialogue line (grey outline)}} | {{OBDtrBK|First dialogue line (grey outline)}} | ||
{{OBDtr| | {{OBDtr| 0x00 | int16 |00C8FF| 00 00 | 0 | animation flags: | ||
:0x01 - is player ON/OFF | :0x01 - is player ON/OFF | ||
:0x02 - give items ON/OFF | :0x02 - give items ON/OFF | ||
:0x04 - anim once ON/OFF | :0x04 - anim once ON/OFF | ||
:0x08 - other anim once ON/OFF | :0x08 - other anim once ON/OFF | ||
}} | }} | ||
{{OBDtr| | {{OBDtr| 0x02 | int16 |00C8FF| 00 00 | 0 | ignored }} | ||
{{OBDtr| 0x04 | int16 |C80040| 00 00 | 0 | anim type; the following occur in original NEUT: | |||
:000 - None | :000 - None | ||
:200 - Act_No | :200 - Act_No | ||
Line 74: | Line 62: | ||
:203 - Act_Shrug | :203 - Act_Shrug | ||
:204 - Act_Shout | :204 - Act_Shout | ||
}} | |||
{{OBDtr| 0x06 | int16 |C80040| 00 00 | 0 | "other anim"? }} | |||
{{OBDtr2|0x08 | char[32] |FFCD96| civfem_gift_weapon | speech (reference to global civfem_gift_weapon.[[OBD:OSBD/OSAm|amb.OSBD]]) }} | |||
|} | |||
;Is player | ;Is player | ||
:Plays the specified anim type on the player rather than on the NPC. Same for "other anim"? | :Plays the specified anim type on the player rather than on the NPC. Same for "other anim"? | ||
;Anim type | ;Anim type | ||
:Any non-ambiguous anim type compatible with the Standing anim state should be valid. | :Any non-ambiguous anim type compatible with the Standing anim state should be valid. | ||
edits