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m (→Dialogs from level0_Tools: bluebox jpg to png) |
m (update: pursuit values kinda solved while making trailer scene ^_^) |
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:*GoTo | :*GoTo | ||
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What AI does while in pursuit mode depends on the last values in [[OBD:BINA/OBJC/CHAR|CHAR]]. | What AI does while in pursuit mode depends on the last values in [[OBD:BINA/OBJC/CHAR|CHAR]].Go there for further info. | ||
So...what is the pursuit distance??? It is distance that is AI allowed to travel from its original location for *pursue* purposes. Set it high and AI can run through whole level if it hears or spots something. Set it low and AI will do just a few steps in a direction of disturbing action. | So...what is the pursuit distance??? It is distance that is AI allowed to travel from its original location for *pursue* purposes. Set it high and AI can run through whole level if it hears or spots something. Set it low and AI will do just a few steps in a direction of disturbing action. | ||
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===About melee override=== | ===About melee override=== | ||
First something about minimal shooting distance.It is in the [[OBD:ONWC|ONWC]] and determines closest range for AI to fire that weapon. If enemy goes closer, AI stops shooting and tends to run away until it reahes minimal shooting distance again. | First something about minimal shooting distance.It is in the [[OBD:ONWC|ONWC]] and determines closest range for AI to fire that weapon. If enemy goes closer, AI stops shooting and tends to run away until it reahes minimal shooting distance again. |
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