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Combat moves: Difference between revisions

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|run_slide
|run_slide
|style="background:lime"|= MURO
|style="background:lime"|= MURO
|style="background:lime"|run_slide<br>= STRPIS '''(1)'''<br>= STRRIF
|style="background:lime"|run_slide<br>= STRPIS '''(2)'''<br>= STRRIF
|-
|-
!(&#8592;/&#8594;)... C
!(&#8592;/&#8594;)... C
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|style="background:lime"|= STRIKE
|style="background:lime"|= STRIKE
|}
|}
'''KONCOM(1)''' : the rifle variants are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt''').
'''Konoko (1)''' : the rifle variants are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt''').


'''KONCOM(2)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order.
'''Konoko(2)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order.


'''TANCOM(NAP)''' : applies for "napping" Tankers ('''TANKERlie_back''')
'''Tanker (NAP)''' : applies for "napping" Tankers ('''TANKERlie_back''')


'''Elite (1)''' : the animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state.
'''TCTF (1)''' : the animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
'''TCTF (2)''' : only '''STRIKErun_slide''' (slide with no weapon) is overridden, '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.


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{| border="1" cellpadding="5" cellspacing="0" align="center"