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|run_slide | |run_slide | ||
|style="background:lime"|= MURO | |style="background:lime"|= MURO | ||
|style="background:lime"|run_slide<br>= STRPIS '''( | |style="background:lime"|run_slide<br>= STRPIS '''(2)'''<br>= STRRIF | ||
|- | |- | ||
!(←/→)... C | !(←/→)... C | ||
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|style="background:lime"|= STRIKE | |style="background:lime"|= STRIKE | ||
|} | |} | ||
''' | '''Konoko (1)''' : the rifle variants are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt'''). | ||
''' | '''Konoko(2)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order. | ||
''' | '''Tanker (NAP)''' : applies for "napping" Tankers ('''TANKERlie_back''') | ||
'''Elite (1)''' : the animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state. | |||
'''TCTF (1)''' : the animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | |||
'''TCTF (2)''' : only '''STRIKErun_slide''' (slide with no weapon) is overridden, '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited. | |||
{| border="1" cellpadding="5" cellspacing="0" align="center" | {| border="1" cellpadding="5" cellspacing="0" align="center" |