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:::::Finally, I just want to say that writing the Mod Manager would first require a group brainstorm as to what features a mod package would need. That was the purpose of my afore-mentioned thread. But all in good time, all in good time. | :::::Finally, I just want to say that writing the Mod Manager would first require a group brainstorm as to what features a mod package would need. That was the purpose of my afore-mentioned thread. But all in good time, all in good time. | ||
:::::[[User:Iritscen|Iritscen]] 00:18, 13 August 2008 (CEST) | :::::[[User:Iritscen|Iritscen]] 00:18, 13 August 2008 (CEST) | ||
::::::There's no need to rub it in: things will come together Soon Enough a.k.a. More, Later, Never. A fully functional installation framework is definitely at the top of the list for the first public release of the Edition, which means (like for many other aspects of the project): that I'll do it myself if I have to; that I'd rather be dead than release without it; that if real-life priorities put back the development of that GUI, the Edition will likewise be put back for arbitrarily long. There. Hope that reassures whoever need to be reassured. | |||
::::::As for a GUI similar to Ian's OniTools, it has been around for a while. It's called Neo's OniBrowser. Sure, it needs NET and XNA, but it's there. What that means is that when and if Neo (or whoever) ports the XNA part to OpenGL, OniBrowser will be available on OS X as well. And technically, even now, it could be made available as a "light" build that leaves out the 3D previews and leaves only the XNA-free "explorer" features. It could also receive import functionality and an additional frontend for mod-managing needs. | |||
::::::So there's no need to scheme on anything, let alone to reinvent the wheel. It's all there, open-source and all, just waiting for someone to pimp it up. However, I wouldn't be so sure that there are talents out there, waiting for full-GUI support of COLLADA/XML import for environment and animations and such, and ''then'' they'll be all over Oni... Allowing everyone and anyone to mod Oni is just that - empowering the clueless. The lack of a GUI, of all things, is ''no'' obstacle to genuine creativity, or at least it shouldn't be. | |||
:::::::01:29, 13 August 2008 (CEST) |