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OBD:AISA: Difference between revisions

73 bytes removed ,  27 August 2008
I was wrong
(correct me if I'm wrong (CMIIW))
(I was wrong)
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{{OBD_File_Header | type=AISA | prev=AGQR | next=AITR | name=AI Character Setup Array | family=Level | desc=The '''AISA''' file contains some of the most basic and useful information on a particular instance of a type of enemy. For instance, each green Striker on a level of Oni would have their own AISA instance. This is where the official internal name of the character is set (used in scripting), their team, what flag they spawn at, what weapon they possess, etc. | align=center}}
{{OBD_File_Header | type=AISA | prev=AGQR | next=AITR | name=AI Character Setup Array | family=Level | desc=The '''AISA''' file is semi-obsolete. It originally contained some of the basic and useful information on a particular instance of a type of enemy. This file's function was replaced by the much more sophisticated [[OBJC]] file type, but AISA was then re-purposed for cutscene characters. | align=center}}