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Paradox-01 (talk | contribs) (I set all three block factors to 0 which made AI unable to block but player isn't effected.) |
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{{OBDtr| 0xABC | float |64AAAA| 00 00 80 3F | 1.000000 | same as above but on normal }} | {{OBDtr| 0xABC | float |64AAAA| 00 00 80 3F | 1.000000 | same as above but on normal }} | ||
{{OBDtr| 0xAC0 | float |64AAAA| 33 33 B3 3F | 1.400000 | same as above but on hard }} | {{OBDtr| 0xAC0 | float |64AAAA| 33 33 B3 3F | 1.400000 | same as above but on hard }} | ||
{{OBDtr| 0xAC4 | float |64AAAA| 9A 99 19 3F | 0.600000 | block chance factor if you play on easy }} | {{OBDtr| 0xAC4 | float |64AAAA| 9A 99 19 3F | 0.600000 | enemy block chance factor if you play on easy }} | ||
{{OBDtr| 0xAC8 | float |64AAAA| 00 00 80 3F | 1.000000 | block chance factor if you play on normal }} | {{OBDtr| 0xAC8 | float |64AAAA| 00 00 80 3F | 1.000000 | enemy block chance factor if you play on normal }} | ||
{{OBDtr| 0xACC | float |64AAAA| 66 66 A6 3F | 1.300000 | block chance factor if you play on hard }} | {{OBDtr| 0xACC | float |64AAAA| 66 66 A6 3F | 1.300000 | enemy block chance factor if you play on hard }} | ||
{{OBDtr| 0xAD0 | float |64AAAA| CD CC 4C 3F | 0.800000 | second something that affects "techique viability" on easy }} | {{OBDtr| 0xAD0 | float |64AAAA| CD CC 4C 3F | 0.800000 | second something that affects "techique viability" on easy }} | ||
{{OBDtr| 0xAD4 | float |64AAAA| 00 00 80 3F | 1.000000 | same as above but on normal }} | {{OBDtr| 0xAD4 | float |64AAAA| 00 00 80 3F | 1.000000 | same as above but on normal }} |
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