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OBD:ONGS: Difference between revisions

18 bytes added ,  30 August 2008
I set all three block factors to 0 which made AI unable to block but player isn't effected.
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(I set all three block factors to 0 which made AI unable to block but player isn't effected.)
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{{OBDtr| 0xABC | float  |64AAAA| 00 00 80 3F | 1.000000 | same as above but on normal }}
{{OBDtr| 0xABC | float  |64AAAA| 00 00 80 3F | 1.000000 | same as above but on normal }}
{{OBDtr| 0xAC0 | float  |64AAAA| 33 33 B3 3F | 1.400000 | same as above but on hard }}
{{OBDtr| 0xAC0 | float  |64AAAA| 33 33 B3 3F | 1.400000 | same as above but on hard }}
{{OBDtr| 0xAC4 | float  |64AAAA| 9A 99 19 3F | 0.600000 | block chance factor if you play on easy }}
{{OBDtr| 0xAC4 | float  |64AAAA| 9A 99 19 3F | 0.600000 | enemy block chance factor if you play on easy }}
{{OBDtr| 0xAC8 | float  |64AAAA| 00 00 80 3F | 1.000000 | block chance factor if you play on normal }}
{{OBDtr| 0xAC8 | float  |64AAAA| 00 00 80 3F | 1.000000 | enemy block chance factor if you play on normal }}
{{OBDtr| 0xACC | float  |64AAAA| 66 66 A6 3F | 1.300000 | block chance factor if you play on hard }}
{{OBDtr| 0xACC | float  |64AAAA| 66 66 A6 3F | 1.300000 | enemy block chance factor if you play on hard }}
{{OBDtr| 0xAD0 | float  |64AAAA| CD CC 4C 3F | 0.800000 | second something that affects "techique viability" on easy }}
{{OBDtr| 0xAD0 | float  |64AAAA| CD CC 4C 3F | 0.800000 | second something that affects "techique viability" on easy }}
{{OBDtr| 0xAD4 | float  |64AAAA| 00 00 80 3F | 1.000000 | same as above but on normal }}
{{OBDtr| 0xAD4 | float  |64AAAA| 00 00 80 3F | 1.000000 | same as above but on normal }}
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