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OBD:TRAM/raw0x14: Difference between revisions

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{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr| 0x00 | bitset32 |FFC8C8| 00 60 06 00 | 0, 96, 6, 0 | damage-dealing bones; the following bits are possible:
{{OBDtr| 0x00 | bitset32 |FFC8C8| 00 60 06 00 | 0, 96, 6, 0 | damage-dealing bones; the following bits are possible:
 
:0x'''01''' 00 00 00 - pelvis
 
:0x'''02''' 00 00 00 - left thigh
:0x'''01'''000000 - pelvis
:0x'''04''' 00 00 00 - left calf
:0x'''02'''000000 - left thigh
:0x'''08''' 00 00 00 - left foot
:0x'''04'''000000 - left calf
:0x'''10''' 00 00 00 - right thigh
:0x'''08'''000000 - left foot
:0x'''20''' 00 00 00 - right calf
:0x'''10'''000000 - right thigh
:0x'''40''' 00 00 00 - right foot
:0x'''20'''000000 - right calf
:0x'''80''' 00 00 00 - mid
:0x'''40'''000000 - right foot
:0x00 '''01''' 00 00 - chest
:0x'''80'''000000 - mid
:0x00 '''02''' 00 00 - neck
:0x00'''01'''0000 - chest
:0x00 '''04''' 00 00 - head
:0x00'''02'''0000 - neck
:0x00 '''08''' 00 00 - left shoulder
:0x00'''04'''0000 - head
:0x00 '''10''' 00 00 - left arm
:0x00'''08'''0000 - left shoulder
:0x00 '''20''' 00 00 - left wrist
:0x00'''10'''0000 - left arm
:0x00 '''40''' 00 00 - left fist
:0x00'''20'''0000 - left wrist
:0x00 '''80''' 00 00 - right shoulder
:0x00'''40'''0000 - left fist
:0x00 00 '''01''' 00 - right arm
:0x00'''80'''0000 - right shoulder
:0x00 00 '''02''' 00 - right wrist
:0x0000'''01'''00 - right arm
:0x00 00 '''04''' 00 - right fist
:0x0000'''02'''00 - right wrist
:0x0000'''04'''00 - right fist
 
 
}}
}}
{{OBDtr| 0x04 | float    |FFFFC8| 00 00 00 41 | 8.000000    | knockback }}
{{OBDtr| 0x04 | float    |FFFFC8| 00 00 00 41 | 8.000000    | knockback }}
{{OBDtr| 0x08 | bitset32 |C8FFC8| 08 00 00 00 | 8, 0, 0, 0  | attack part; the following bits are possible:
{{OBDtr| 0x08 | bitset32 |C8FFC8| 08 00 00 00 | 8, 0, 0, 0  | attack option bits; the following bits are possible:
 
:0x'''01''' 00 00 00 - attack is unblockable
 
:0x'''02''' 00 00 00 - attack is high (can be blocked only in normal stance, hits if enemy is crouching)
:0 - nothing special, attack can be blocked by any stance of defender (crouch, stand) and deals no damage when blocked
:0x'''04''' 00 00 00 - attack is low (can be blocked only in crouch stance, hits if enemy is in normal stance)
:1 - attack is unblockable
:0x'''08''' 00 00 00 - attack deals 1/2 damage when blocked + while blocking, it does not use blue flash but hit flash (konflash1 for this TRAM)
:2 - attack is high (can be blocked only in normal stance, hits if enemy is crouching)
:4 - attack is low (can be blocked only in crouch stance, hits if enemy is in normal stance)
:8 - attack deals 1/2 damage when blocked + while blocking, it does not use blue flash but hit flash (konflash1 for this TRAM)
 
 
}}
}}
{{OBDtr| 0x0C | int16    |C8FFFF| 14 00      | 20          | hit points }}
{{OBDtr| 0x0C | int16    |C8FFFF| 14 00      | 20          | hit points }}
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{{OBDtr| 0x14 | int16    |C800C8| 0A 00      | 10          | number of frames for how long should blocking char remain in hit anim when he gots hit }}
{{OBDtr| 0x14 | int16    |C800C8| 0A 00      | 10          | number of frames for how long should blocking char remain in hit anim when he gots hit }}
{{OBDtr| 0x16 | int16    |C800C8| 0A 00      | 10          | number in frames for how long should blocking char remain in blocking animation }}
{{OBDtr| 0x16 | int16    |C800C8| 0A 00      | 10          | number in frames for how long should blocking char remain in blocking animation }}
{{OBDtr| 0x18 | int16    |C800C8| 00 00      | 0          | number of frames for how long should blocking char perform stagger anim after sucessful block (???has stagger???) }}
{{OBDtr| 0x18 | int16    |C800C8| 00 00      | 0          | number of frames for how long should blocking char perform stagger anim after sucessful block }}
{{OBDtr| 0x1A | int16    |C800C8| 00 00      | 0          | apparently garbage }}
{{OBDtr| 0x1A | int16    |C800C8| 00 00      | 0          | ignored }}
{{OBDtr| 0x1C | int32    |C87C64| 00 00 00 00 | 0          | apparently garbage }}
{{OBDtr| 0x1C | int32    |C87C64| 00 00 00 00 | 0          | ignored }}
|}
|}
;Apparently garbage
:These were analyzed by comparing identical TRAM across levels and Oni versions.




<CENTER>[[OBD:TRAM/raw0x10|x-z-position part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - attack part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x18|damage part]]</CENTER>
<CENTER>[[OBD:TRAM/raw0x10|x-z-position part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - attack part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x18|damage part]]</CENTER>
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