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AE:Combat system: Difference between revisions

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explaining and categorizing as obsolete
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{{fmbox
  | text = This mod was a part of the original [[Anniversary Edition]] releases. It was made via hex-editing and is a combination of basic fixes to animations and design changes in how combat works. Some fixes may be present in current mod packages including the [[Anniversary_Edition/Core|AE core]]. See the package "Glass Breaking Moves" in the [[AEI]] for the glass-shattering melee mentioned below.
  }}
'''IMPORTANT:''' ''LoserTRAM_V1.01.rar'' and ''LoserTRAM_V1.02.rar'' are '''OLD''' files present in '''OLD''' release of AE. These rars (and files inside these rars) are '''OUTDATED''' and will '''NOT''' be supported on this page or in talk. So if you have problem that
'''IMPORTANT:''' ''LoserTRAM_V1.01.rar'' and ''LoserTRAM_V1.02.rar'' are '''OLD''' files present in '''OLD''' release of AE. These rars (and files inside these rars) are '''OUTDATED''' and will '''NOT''' be supported on this page or in talk. So if you have problem that
:Muro does wrong animation while he performs front throw
:Muro does wrong animation while he performs front throw
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:and maybe more
:and maybe more


Then first check if you have NEWEST files! If yes, THEN post your problem in talk page. Thanks you.
Then first check if you have NEWEST files! If yes, THEN post your problem in talk page. Thank you.


And to be precise: don't try to combine files from this page with old release of AE. Some bugs will disappear but some will REMAIN. So no posts like ''"I have D/Led your newest files and still knockdowned enemies hurt me!"''etc. Get one original level0.dat, make it so Onisplit just merges all TRAMs/TRACs into one file (level0.dat/raw) (NO changes in these files). THEN apply mods from this page. These mods will probably be part of some GUI where you can tick what you want and what you don't want. So NO complaints about that it is "too user-unfriendly". Yes, it is work in progress. We can help you with installation if you want. Just ask.  
And to be precise: don't try to combine files from this page with old release of AE. Some bugs will disappear but some will REMAIN. So no posts like ''"I have D/Led your newest files and still knockdowned enemies hurt me!"''etc. Get one original level0.dat, make it so OniSplit just merges all TRAMs/TRACs into one file (level0.dat/raw) (NO changes in these files). THEN apply mods from this page; first place the modified attack TRAMs into level0_Final, replacing any existing files, then move the modified throw TRAMs in, replacing existing files; then use OniSplit's -import command to recompile level0_Final.dat/.raw. These mods will probably be part of some Edition Installer GUI where you can tick what you want and what you don't want. So NO complaints about it being "too user-unfriendly". Yes, it is work in progress. We can help you with installation if you want. Just ask.  


== AE COMBAT SYSTEM ==
== AE COMBAT SYSTEM ==
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==Throws modified==
==Throws modified==
::Download '''[http://loser.oni2.net/Anniversary/TRAMmodification-only_throws.rar HERE]'''.
::Download '''[http://loser.oni2.net/Anniversary/TRAMmodification-only_throws.rar HERE]'''.
::*NOTE for those who D/Led it early and have KONRIFthrow_bk_p_tgt bug. How to see if you have that bug as well:
::'''->'''Last change was done '''27th September 2008''' (fixed Muro's running throw animation bug when it was performed on uneven ground)
:::Use WDG pistol to stun enemy who is armed with some rifle AND is shooting you (he is in '''aiming stance''', NOT that he has rifle in hand but he fights with melee), then try to do disarm from behind with Konoko. If Konoko does back punch throw (reverse suplex) instead of back rifle disarm, then try it a few more times. If all of those tries failed, D/L this file again. FIXed 18th September 2008.
::*/NOTE




NOW, here goes general talk about current throws mod:
:*generally, throws now have decreased range. If we count out Konoko (but some of her throws had throw range decreased as well ^_^) then all AI2-meant classes had quite unfair throw ranges. 15 , 20 , '''25''' (seriously, was that a joke? Tanker's and Striker's back throw had it).
:*generally, throws now have decreased range. If we count out Konoko (but some of her throws had throw range decreased as well ^_^) then all AI2-meant classes had quite unfair throw ranges. 15 , 20 , '''25''' (seriously, was that a joke? Tanker's and Striker's back throw had it).
:*'''Now''' throw ranges are about these values:
:*'''Now''' throw ranges are about these values:
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:*Various fixes were made to some throws. That means ''Z axis victim adjustment'' for some throws so they look better now (less "detached" feeling), some sounds were added/changed and some more.
:*Various fixes were made to some throws. That means ''Z axis victim adjustment'' for some throws so they look better now (less "detached" feeling), some sounds were added/changed and some more.
[[Category:Obsolete AE mods]]