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AE talk:Combat system: Difference between revisions

crazy question
m (typo)
(crazy question)
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::::"'''No parry/reversal'''" Hey! Stop reading my mind! It's creepy :-) But that's too bad, that we can't play other animations. Oh well.
::::"'''No parry/reversal'''" Hey! Stop reading my mind! It's creepy :-) But that's too bad, that we can't play other animations. Oh well.
::::Re "backpedaling"; sorry, I forgot that's not a common word and that you might not know what it means; backpedaling simply means "running backwards at a constant rate" (the movement resembles pedaling backwards on a bicycle; Konoko's backwards run is a beautiful example of backpedaling). --[[User:Iritscen|Iritscen]] 17:57, 20 September 2008 (CEST)
::::Re "backpedaling"; sorry, I forgot that's not a common word and that you might not know what it means; backpedaling simply means "running backwards at a constant rate" (the movement resembles pedaling backwards on a bicycle; Konoko's backwards run is a beautiful example of backpedaling). --[[User:Iritscen|Iritscen]] 17:57, 20 September 2008 (CEST)
::::I was reading about offset 0x3C in the TRAM, where the attack statuses are set, such as BlockHigh/Low. It's not possible to take advantage of a new bit value in there, is it, to allow for a new kind of blocking status? It looked like the fourth bit is unused, if I read that right. I guess the point is that the engine would have to be hacked to make an 'if' statement based on that bit, right? I don't know how hard that would be; probably a question for Neo. --[[User:Iritscen|Iritscen]] 20:01, 26 September 2008 (CEST)
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Separate question that came up on another wiki page: have you fixed the MURCOMthrow_fw bug (where the legbreaker doesn't always play the right animation?) --[[User:Iritscen|Iritscen]] 14:13, 20 September 2008 (CEST)
Separate question that came up on another wiki page: have you fixed the MURCOMthrow_fw bug (where the legbreaker doesn't always play the right animation?) --[[User:Iritscen|Iritscen]] 14:13, 20 September 2008 (CEST)
:In this version of throws, this bug is gone. BTW, do you know that this bug (wrong animation played) appeared also in vanilla Oni? It was different throw and it was not that frequent. Can you gess it?
:In this version of throws, this bug is gone. BTW, do you know that this bug (wrong animation played) appeared also in vanilla Oni? It was different throw and it was not that frequent. Can you gess it?
::Are you referring to Konoko's Backbreaker, which magically attracts more enemies if they come in from behind her while she's doing it? --[[User:Iritscen|Iritscen]] 17:57, 20 September 2008 (CEST)
::Are you referring to Konoko's Backbreaker, which magically attracts more enemies if they come in from behind her while she's doing it? --[[User:Iritscen|Iritscen]] 17:57, 20 September 2008 (CEST)