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Oni engine patches (Mac PPC): Difference between revisions

Added Known Issues section
(doing a write-up to provide some history)
(Added Known Issues section)
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|2008/06||0x001151C3||04||10
|2008/06||0x001151C3||04||10
|align=left|to support 512x512 textures EDIT: Oni still crashes
|align=left|to support 512x512 textures EDIT: Oni crashes with 512x512 textures
|-align=center
|-align=center
|2008/05||0x000E2D19||7A||9A
|2008/05||0x000E2D19||7A||9A
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;NOTE
 
:Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
 
:Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose.
 
=Known Issues=
*While playing in Windowed mode, the game and computer cursor are not synced, so one can click outside the game window and disrupt the game.  Workaround: set the game resolution to the display resolution (or as close as possible) to minimize the disruption.
*In Dev Mode, the numpad number keys 0-9 are not accessible. Thus the default NumPad keys to move the camera will not work.  Workaround: in the key_config.txt file, bind other keys to the camera commands.
*In Dev Mode, when entering commands in the console (accessed with the tilde ~ key), the SHIFT key is not accessible, therefore commands requiring uppercase characters cannot be entered.  No known workaround.




=Download=
=Download=
:http://edt.oni2.net/files/Oni.zip -- the latest version, with all above changes made (if stable)
:http://edt.oni2.net/files/Oni.zip -- the latest version, with all above changes made (if stable)
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