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edits
(note on Mach-O and code caves; a TOC is shown automatically for 4+ sections; it can be forced with __TOC__ for 1+ sections) |
(→BSL variables: added 3 more possible no visible effect variables.) |
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|int32 ai2_debug_localmove_lines=20||"number of lines to cast to debug local-movement code"<br>(needs ai2_debug_localmovement, which is missing) | |int32 ai2_debug_localmove_lines=20||"number of lines to cast to debug local-movement code"<br>(needs ai2_debug_localmovement, which is missing) | ||
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|bool ai2_showlos=0||"shows AI line-of-sight checking" | |||
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|bool ai2_shownames=0||"draws the name of every AI above their head" | |||
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|bool ai2_showsounds=0||"shows AI sounds as they are generated" | |||
|} | |} | ||
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|bool ai2_showlocalmelee=0||"shows local-environment melee awareness" | |bool ai2_showlocalmelee=0||"shows local-environment melee awareness" | ||
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|bool ai2_showlos=0||"shows AI line-of-sight checking" | |bool ai2_showlos=0||"shows AI line-of-sight checking" (no visible effect) | ||
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|bool ai2_shownames=0||"draws the name of every AI above their head" | |bool ai2_shownames=0||"draws the name of every AI above their head" (no visible effect) | ||
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|bool ai2_showpathfindingerrors=0||"enables visual display of pathfinding errors" | |bool ai2_showpathfindingerrors=0||"enables visual display of pathfinding errors" | ||
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|bool ai2_showprojectiles=0||"shows AI projectile knowledge" | |bool ai2_showprojectiles=0||"shows AI projectile knowledge" | ||
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|bool ai2_showsounds=0||"shows AI sounds as they are generated" | |bool ai2_showsounds=0||"shows AI sounds as they are generated" (no visible effect) | ||
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|bool ai2_showtargeting=0||"shows targeting info for AI2 characters" | |bool ai2_showtargeting=0||"shows targeting info for AI2 characters" |
edits